- The Gamerscore update for last week's play.
- A First Impressions on the Gears of War 2 All Fronts Collection
- A First Impressions of the Historic Battles DLC for Halo Wars
Monday, July 20, 2009
Coming Up: 20/07/09 - 27/07/09
EA Sports Active Vs. Wii Fit Part 3
As I stated before, the best feature about Wii Fit was its accuracy when tracking the movements and positions I was in. And as I mentioned with EA Sports Active, the tracking was off in some places. Now to be fair, there are only a few exercises that had me having to repeat the action in EA Sports Active, but it happened enough to really bug me. What also happened in some cases was that it made me hold the pose longer when working one side of my body and very short on the other. This could be looked at as the game wanting me to strengthen and use my muscles more in that particular leg but when the game never did this to my opposite side. This causes me to think that the game just didn't pick up that I had moved until a few moments later. Wii Fit always tracked me properly. This is most likely because it has a huge piece of hardware to use but even when EA Sports Active used the balance board, it still felt slow. Overall, I give the tracking and precision over to Wii Fit.
Now keeping up with your original exercise and workout plan can be hard. Many people can end up getting bored with their routines very quickly. EA Sports Active does a good job of trying to keep you coming back as much as possible. First, with the inclusion of a calendar system you can see exactly which days you are to be returning and which days you can get off. By not just relying on yourself to return and actually having the game tell you what you'll be doing the next day, returning becomes more of a priority in your life. The best part is probably that the game tells you, at the end of each days workout, what you'll be focusing on tomorrow when you come back. This not only gets you working on different muscle groups in your body, but keeps your routine moving and changing. Not only will this work your full body but it will keep you from becoming bored.
Now with Wii Fit, there is no in place routine system. EA Sports Active sets up specific routines for each day, Wii Fit just lets you pick and choose. This can be bad for several reasons. It allows you to neglect certain muscle groups and you can quit more easily. Since EA Sports Active keeps you in the workout screens and doesn't return to any menu till you're finish, it feels more put together. Wii Fit makes you return to a menu every single time you want move on. This can allow the player to stop working out more easily than if they are constantly moving on to the next workout and seeing how many they have left to do. So overall EA Sports Active is set up in a nicer way and ensures your entire body gets worked with its constantly changing routines. Wii Fit gives the player too much freedom and without enough encouragement and systems in place to keep the users attention, they may just give up.
Now along with the way each game is set up, we can look at the user interfaces. And as this may not be a big deal for someone truly dedicated to working out, someone not being able to navigate the game easily can begin to feel overwhelmed and give up early. For starts, Wii Fit is very simple, the entire game is only exercises and finding an activity to do is quick and easy. Even setting up a profile is fast since most people using it will already have a custom Mii character saved away from before. What's also nice about Wii Fit is that it shows you and tells you exactly which muscle groups you will be working in each exercise. The inclusion of pictures with highlighted areas on the virtual person make it easy to know if you're going to be working your abs, or your thighs. This can help if someone is only trying to strengthen or tone a specific muscle group in their body.
Now the EA Sports Active interface is much more complicated. Since there is so much to this game, there's a lot you need to absorb before you even begin working out. This means that you need to take some time to read and try out every little thing. What's bad about this is that not everyone going into this game wants a whole journal of activity references and surveys to look at. The majority of people purchasing a fitness game just want to do the workout and be done. Also, with no way of telling you how you did at each exercise and giving you an overall score, you never know if you're improving. Wii Fit gives you a score after each workout and even gives you the Wii Fit Age so you know if you're getting more fit. EA Sports Active just wants you to keep working.
So what does EA Sports Active have that Wii Fit doesn't? There are several things that I would recommend any fitness game use and even try to improve on. The first is the calendar system. Telling the user when to be back and what they're doing is great motivation. To add the motivation, EA Sports Active has trophies. These are a great idea that act as mini achievements and I would highly recommend them be used in any game. By rewarding the player for working harder, longer and more often is a great way to keep them coming back. Everyone likes being able to have something to work towards unlocking and I constantly wish there was more trophies. Granted there are quite a bit, the more the merrier as unlocking these is a great feeling. Lastly, EA Sports Active tells you how many calories you are burning. This is good for anyone trying to lose weight as they can determine how much longer and how much harder they need to exercise. And the fact that the calories burned meter is always on screen during your workout just motivates the person that much more.
Now what does Wii Fit have that EA Sports Active doesn't? Well not much actually. As I stated before, it has a lot harder of workouts. The strength training is great and can really work even some of the more physically fit people out there. Also, each exercise will show you exactly where to be applying pressure and how to be standing. Along with this, performing well will give you a higher score and the inclusion of leader boards can be a great motivation when competing with other users of the game. And lastly, the game does a better job of showing you if you're improving. It constantly tells you your weight and body mass index (or BMI) and the Wii Fit Age is a good representation of how physically fit you are.
Now probably the most important thing we need to think about is just how well do these work your body? Let's say you're going into this as a relatively unhealthy person, you don't have much muscle and your stamina is low. For this person, which is the main audience for anything fitness related, I can't recommend Wii Fit. Sure he'll get some exercise with the yoga, aerobics and balance games, but none of those work your muscles that well. The only time you will really be getting some muscle mass is the strength training and it can be hard, especially for a somewhat unfit person. So when it comes to a workout that you can ease into, EA Sports Active wins easily. It has far more cardio workouts and doesn't start hard. However, if you are someone who is normally healthy and at a good fitness level, I wouldn't recommend EA Sports Active. The game's workouts and exercises are just too easy to give any huge muscle building benefit. I would say that you can still lose weight with it and keep your body healthy, but for any real muscle workouts you are going to want to use Wii Fit.
Overall, both games are a good option to go with and it depends on what your fitness goal is exactly. If you're trying to lose weight, build a small amount of muscle and generally keep your body fit - then I recommend EA Sports Active. It feels like a more complete game for the average person trying to lose some weight and burn today's calories. However, the exercises aren't very hard if you're already fit. Someone trying to build some muscle or just keep their body hard and tight would probably benefit from the strength training in Wii Fit. The yoga will also keep you flexible and strengthen some key muscle areas. So when it comes down to it, I can recommend both, it just completely depends on your level of physical fitness before going into these game and what you want to achieve coming out.
Sunday, July 19, 2009
EA Sports Active Vs. Wii Fit Part 2
EA Sports Active

EA Sports Active is a more recently released fitness game - compared to Wii Fit - for the Nintendo Wii. This game tries to act as your own personal - and virtual - fitness trainer by setting up specific workout routines and schedules.
You begin by creating a profile. This involves entering your age, weight and height. You also get to create a character to represent you and to replicate your actions when working out. After creating your profile you can start the 30 Day Challenge. In this you are given a schedule that shows which days you are to return to work and which will be for resting. Each day will be different than the last as the game sets up specific workouts each routine. Some days you will be focusing on your arms, some day will be lower body.
You also get to input your goal that you wish to reach. The goal is broken down into three categories: calories burned, time spent working out, number of workouts complete. For each, you select the amount and in how many days you want to complete it. As you progress through the 30 Day Challenge, your time, workouts and burned calories will be added up towards your goal. You are shown your progress after each daily session.
Exclusive to EA Sports Active is the leg strap and resistance band. The leg strap acts as a pocket for the Wii controller's nunchuck so that the game can monitor your right leg's movement. Along with tracking the wii remote in your right hand, the game can get a general reading of how your body is positioned. The resistance band is just what it sounds like, this will be used for arm and back exercises like bicep curls and tricep rows. The balance board can also be used in this game but it is not required, there are also only a few exercises that work with it.
Along with completing the daily session in the 30 Day Challenge, you can take nutrition and extra physical activity surveys. In the nutrition survey, you must answer a number of questions ranging from how many full fruit/vegetable portions you ate yesterday to how many hours of TV you watched yesterday. The extra activity survey is a list of other possible activities you may have done. This can be things like swimming, running or even household chores. You must enter in how long you did them for and the intensity of the work on a scale of 1-10. The game then marks these down on its calendar so that the "player" can reference back to to see how they are doing.
Doing both the surveys and the daily workout session will add to your daily work out medal. This is a percentage reading that shows how fit you were recently. The higher the percentage - the more fit your daily activities are. The workout session will add 50% to the meter (earning you bronze), while the two surveys and any other workout sessions you partake in will fill the remaining 50% (earning silver and then gold).
Things I Like
- The idea of a workout schedule is great. Showing the person which days they need to show up and which days they can rest really motivates a person. Also, by mixing the days up and not repeating the same routines over and over, the body gets a good and full workout and the player isn't left bored.
- Probably the best inclusion to this game are the trophies that you can earn. These are like achievements that will unlock as you workout longer and harder. Some can be as easy as completing your first day or earning a gold fitness medal, while others can take a while, such as burning 10 000 calories or completing a full 30 Day Challenge. Some of the more fun ones are the workout specific ones. For example, having ran 25 laps in all the running in place workouts or doing 100 squats in total. This adds another layer to make the player feel that they should try as hard as they can and workout as often as they can. This was a wonderful idea.
- The leg strap is a great idea to ensure the user is moving their entire body correctly. It would be very depressing if you went through several workout sessions just to find out you did the majority of them wrong and weren't achieving anything.
- The option to workout with a friend is good. Bringing another player into the game to workout with you can add motivation and enjoyment. Though there is no way of doing the daily 30 Day Challenge session so if you plan to workout in partners, you will have to return by yourself to do your daily segment.
- The game shows how long approximately your daily session is going to last and how many calories you will be burning. This is a great idea so people can make sure they set aside enough time to get their full workout. Along with this, the game has a timer in the corner to show how long you've been working out. It also shows how many calories you've currently lost in this one routine and it goes up each time you make a motion in the exercise. Seeing the calories burned number increase was a great idea as it adds a small reward function during the exercises.
- The inclusion of a settable goal is good and showing it after each exercise routine is great. Allowing the player to see how close their are to their goal is good to make them feel good and want to come back.
- The vast number of different exercises is great and can really get you moving and sweating. It's very much for cardio so I could definitely see someone losing some weight with this game.
- Since the game only works by tracking the controller's movements, it's not the most accurate. There were several times when I found myself having to repeat a step because I either lowered my arm to slowly or the controller wasn't moved quick enough to sense it. This is quite disappointing since it can really throw off a person's rhythm.
- The resistance band is far too flexible and not strong enough. For most of the exercises that require it, my muscles are hardly being worked because there just isn't enough resistance going against them. It also feels very cheap and there are many times that I'm thinking I could snap this thing any second.
- Many of exercises that mean to replicate an actual sport (ex: basketball or tennis) just don't end up working me at all. They feel a lot like the balance games from Wii Fit and I'd rather just not do them.
- The audio trainer that you follow doesn't give enough instructions I find. Instead of being told to do it slower or follow her pace, I'd like there to be some actual tips and more precise information. Though with the way the game tracks movement, knowing exactly what I'm doing wrong might be hard.
- The majority of the exercises are very easy. I currently have it on the hardest difficulty and always do the full session and, even though I do work a sweat up, my muscle don't feel very sore. There just isn't much in this game for muscle building.
- The user interface takes some time getting used to. This is mainly because there is just so much packed into this game; finding it all and knowing what to do can be a bit of a challenge.
EA Sports Active Vs. Wii Fit Part 1
Wii Fit

Wii Fit is a first party Nintendo game designed for the Nintendo Wii that fully utilizes the balance board add-on peripheral. Along with a simple user interface and several games to play, it can be quite enjoyable.
You start off by selecting your personalized Mii from the Wii's internal memory and begin to fill out your current age and birth day. Then the game sets up several activities that require you to balance and lean in certain ways. After this and once it has weighed you, it will present you with your "wii fit age". This age is the basis on how the game scores you and determines your progress. The lower the age, the better. It basically acts as a representation of how fit you are. Though this can sometimes be off as it scores you only on the body test games you do, which usually rely on balance as opposed to your muscle strength or personal stamina.
The game tracks you as you do each exercise and workout through the balance board. The balance board acts as a common scale but is fitted with many sensors placed throughout it. This way the game can see where you are applying more pressure or leaning. The basis of the game is all about how much pressure and the weight you are applying to the board. For exercisers such as Lunges, you will be shown a meter that relies back how much pressure you are putting on your front foot. By showing these meters and making the "player" aware of how much force they're applying and where, the game can easily tell if you're doing the workout properly.
There are four types of "game play" modes to Wii Fit: Yoga, Strength Training, Aerobics and Balance Games. Yoga will have you do many different stretches and hold different positions in order to strengthen your muscles. Strength Training focuses on isolating specific muscle groups in order to work on them. Aerobics involves activities such as running in place and hula-hooping. Lastly, Balance Games will focus on your level of balance how fast you can shift weight from one leg to another in a series of games.
Things I Like
- The best thing about Wii Fit is how accurate it is when you preform each exercise. Since the balance board is there, you're always getting a one to one reading on the force and weight you're exerting towards the board.
- Trainer feedback. As you do each one of the Yoga exercises and Strength Training workouts, your virtual trainer (who you chose when starting) will constantly remind you how you should be standing - or lying if the situation arises. Along with regular tips and encouraging statements, the trainer is a great "companion. What I liked most about this is that my trainer would tell me specifically, or close to, exactly what I was doing wrong; whether this be leaning too far forward, or putting too much weight on one particular leg.
- I also really enjoyed the Strength Training section to the game. This is what I spent most of my time with as I - literally - felt I got the best results while working through it. What I liked so much about it is that the workouts were actually quite hard. Though the game is aimed at a more unfit audience, these workouts could be done by anyone and still feel some pain. And not only do they make you do the workout, but they make you hold them and constantly tell you how to improve and perform better.
- Wii Fit Credits. After completing each exercise, you will be giving a number of credits. Each credit counts as one minute of working out. The fun part of this is it tracks how many you have and how many you've collected from each game type. From here you can enter your workout graph and see which exercise modes you use the most.
- The game also gives you a score on each one of your workouts depending on how well you did. You can do well by things like doing every push up on time or keeping your pressure over the correct line in lunges. What makes this so good is that the top 10 scores will be placed on the leader board. From there, any one else who plays the game will also be shown there and you can "compete" with your fellow Wii Fit users. This helps motivate the player and make the game that much more fun.
- The main focus to Wii Fit is getting out of shape people into shape. Now if you're incredibly weak, it can be very hard to complete some of the Strength Training - even on the lowest number of reps. There are many people out there who can't do six push ups with a side plank in between. The reason this isn't good is by being unable to do many of the workouts, you're missing on of a good chunk of the game. And though there are very easy activities in the Yoga, Aerobics and Balance Games sections, none of them will build as much muscle as Strength Training.
- Balance Games. I never do these, I tried each of them when I first got the game, but they do nothing for me. The only time I can see this improving anything muscle related in you, is if you're incredibly weak. If squats are very hard for you, you might be able to receive some positive results from these.
- Not enough cardio. For a game focusing on losing weight, there isn't much cardio workouts in here. The closest thing is the running in place exercises. These can range from 3 minutes all the way to 30. And even though strengthening your muscles from Yoga and the Strength Training will slim you down slightly, cardio workouts are a must for any significant change.
- No option to set up a whole routine. When you finish each exercise, you will be asked to either quit or try again. Quitting brings you back to the workout menu so if you want to move on then that's the option for you. From there you need to select your next exercise. It would have been nicer to fluently move from one to the next without such a long break.
Review: The Conduit - 5

The game centers around Mr. Ford as he battles invading alien races who wish to destroy Washington, DC and from there, take over the world. As you begin the game, you will be playing a level that is set closer to the end of the game, sort of a preview of what is to come. This does a good job of opening a lot of loose ends and causing questions to begin stirring. After which, you will find yourself set five days previous to the opening stage. From here the story begins to unfold.
You main tool (besides the game’s weapons) is the ASE, a glowing orb used to uncover secrets, hack computers, and communicate with allies. Using it will cause you to holster your weapon so you must choose wisely when it’s safe to put down your firearm. The best part of this object is there are several different kinds of secrets in each level and scanning with the ASE causes them to unlock. You will be able to find hidden doors, floating discs, hidden messages and etc. It will also act as a sensor and alarm when you come close to invisible enemies or landmines.
Finding all hidden objects in one level will unlock achievements for you. The achievements in The Conduit are a great addition to the game, especially since not many Nintendo titles feature these. Some achievements can be unlocked by simply completing a certain stage, while others will require you to rack up a certain number of kills with each weapon. This causes the game’s replay value to increase substantially as you will want to continue to search for hidden objects and use new weapons as much as possible.
The Conduit’s most unique feature when compared to the average first-person shooter is the Wii specific control scheme. Due to the console’s motion sensing capability, players are able to move their guns around as if they were holding them themselves. This works for the majority of the game but can really backfire when put up against some of The Conduit’s more intense and difficult sections. Though the movement for the gun feels nice, it sometimes feels quite slow, for example: when you need to turn around or look to the side quickly. This can become quite frustrating when having to focus on two different directions in more enemy heavy parts. Overall, the controls feel great when facing only a few enemies positioned directly in front of you, but doesn’t hold up for the harder – and far more important – segments.
There are also some controller waving controls to the game. Shaking the Wii remote quickly will have you perform a melee attack, while shaking the nunchuck will cause your character to throw a grenade forward. The grenade throws are probably the most intuitive as the angle you are looking will alter the flight path and distance completely.
The controls will probably feel the worst when playing the game’s online multiplayer. Though this can be helped by the fact that every player will be faulted by these controls, it still can be a bit of an issue. However, the multiplayer is set up nicely, allowing you to choose to play with only friends, only your region’s players or anyone around the world. This was a good option to allow for less lag and loads times if you choose a closer opponent. There are also many different modes to choose from such as the standard death match and capture the flag type modes. Added to this is a ranking system for each player. Every time you finish an online match, you will be awarded experience due to your team and personal outcome in the game. However, the one downside is that there’s no system in place to separate the high ranking players from the low ones. I found myself playing with some very skilled players on my first try to the online multiplayer; being matched with people closer to my skill level would have been much better.
The graphics also aren’t much to look at in The Conduit. The majority of the levels are quite generic and many of the textures are extremely dull to look at. There are even several areas you can see that had no extra textures, like fire marks or broken walls, at all since they weren’t reachable. Looking out the window and seeing bland and dull streets was quite disappointing. However, the enemies are quite nice to look at and though they don’t differ too much from one another, they are well detailed. This is most noticeable when fighting some of the game’s bigger boss creatures.
Along with some dull environment visuals, the games voice acting is terrible. Almost every line spoken sounds like the actors were very uncomfortable when they were recorded. This not only sets the stage up in a dull manor, but any dialogue that occurs through the mission is just a complete let down.
Overall The Conduit comes across as unfinished but this isn’t to say it isn’t a fun game. Some of its parts will feel great to play through and you will feel quite powerful as your character’s suit gets more upgrades and you find new weapons. The number of weapons in the game is great and with the inclusion or weapon specific achievements you will want to try them all out. And though the controls do feel slow and awkward in places, the game makes up for it by not throwing too many difficult moments towards you. The online multiplayer is a good addition to the game but with no proper format to its matchmaking and rank system, it can become tedious and overwhelming when faced against high level players. The Conduit feels like quite the average game, but in a time where great first-person shooters aren’t hard to come by, it doesn’t hold its own.
Overall: 5/10
Thursday, July 16, 2009
Level 5 announces an announcement
Now Level 5 is announcing an announcement (stay with me) for three new games. They plan to unviel the 3 games at their Level 5 Vision 2009 event. You can see their main website here.
For more news and the names of some titles Level 5 is currently working on, you can check Kotaku's article on this here.
Xbox Live update
Avatar Marketplace
Now I don't expect myself to buy ANYTHING from the store they're setting up but I like the fact that they're doing more with avatars. Hopefully this will lead into more game achievement freebies for our avatars.
User Ratings
I can see this being used by not many of the "casual gamers" out there. I will most likely use it though, this is probably due to my interest in rating games and such.
Xbox LIVE Parties
Even though they aren't changing how they work (and they shouldn't), I like the fact that they're just streamlining them more. I love Xbox Parties and hated how often me or my friends would randomly be dropped out of it so the fact that they're adding an automatic reconnect is great.
Video Display Options - Display Discovery
This is a GREAT idea. As someone who isn't exactly where he should be on TV resolution knowledge, I can relate to the guy who has even less. This will be a great new feature for anyone without the crazy level of knowledge needed for TVs today.
Gold Member Veterans
I always love more options to show off new profile additions. Though the downside is mine will be low since I haven't had my 360 as long as most people.
Achievement Browser & Achievements Tracking
Anything to do with 360 achievements is good with me.
So those are the main features I'm looking forward to, hopefully I can get into the update this Monday.