Showing posts with label WiiWare. Show all posts
Showing posts with label WiiWare. Show all posts

Tuesday, July 7, 2009

Review: Bit. Trip Core - 8

Bit. Trip Core is the second game in the Bit. Trip series and changes the control style completely from the original Bit. Trip Beat. Like the first game, Bit. Trip Core features fast-paced and catchy chip tune music along with an old 8-bit feel to the graphics. It presents itself nicely but like its predecessor Bit. Trip Core comes off as very difficult and doesn’t have enough explanations.

In the first Bit. Trip game you controlled a Pong-like paddle and reflected incoming blocks by tilting the Wii remote. Bit. Trip Core changes this dramatically by now having you work completely with the D-pad and the 2 button (and occasionally the 1 button). The game remains in the music and rhythm genre by having you hitting blocks in time with the beat and in doing so will add more notes to the song playing. You control a red plus-sign-looking object in the center of the screen and when colored blocks fly past you, you must press the button in their direction (if the block is above you – press up) and hit the 2 button when they reach the line you have created. Each time you hit a block it plays a note and thus adds to the background music. Hitting enough of these will cause the music to become more complex and that much nicer.

This brings forward the biggest downfall to the game: the difficulty. The controls are easy to get used to, but the game has no form of tutorials so you’re left figuring things out for yourself. This causes the learning curve to become quite high. And with the level of difficulty the game can ramp up to, more explanations would have been a good idea. Though, once you do master the controls and begin to understand what all the meters mean, you will have a great time. It’s just a matter of struggling through your first few plays of the game as you face the difficult challenges while learning how to play.

Though the game does offer two player co-op for each of the three levels (and once again, it doesn’t ever explain this or even hint at it). In this you will both control the center plus-sign-object so that you can send out more lines and hit more blocks as they are shot around you. This does a great job of causing the game’s high difficulty to be a bit less of a challenge and can be quite a fun mode with your friend. The inclusion of a second player makes those crazy screen filling patterns much easier as you can now break down the sequence for two players. However, it would have been nice to see some sort of competitive mode added in this. Seeing how many more blocks and points I earn compared to my partner would have been nice.

The music in Bit. Trip Core is probably its biggest feature. Each of the three levels has their own unique song and the better you play – the greater the music. Playing poorly will cause the music to revert back to its original, basic tune; while playing well will add new tracks to the song and make it much more complex. Bit. Trip Core also keeps the black and white failing sections in it. These are parts where if you begin to miss too many blocks the screen loses its color and you’re left with a black background and white blocks to hit. At this point the music no longer plays and the only audio will come from your controller each time you hit a block. This adds another layer to the audio in the game as the Wii remote’s built in speaker is used in a great way.

The next best feature to the game is the style of graphics used to showcase it. As opposed to highly detailed areas and realistic filters that are seen in a lot of today’s video games Bit. Trip Core has a classic 8-bit look to it. Everything is made out of blocks (or “bits”) of solid and bright colors. The only complex display of images to be found in the game are the images playing in the background. Even then, upon a closer inspection, you will notice that they’ve just combined many blocks together to make a more detailed picture and to keep a retro feel to the game. The better you play, the more colors will be added to your screen. What was once a black background with a few images here and there will now be a screen flashing a rainbow of colors as new and more complex patterns of blocks are shot around.

The length of the game is also something of a double-edge sword. It only has three levels to it and thus – only three songs to play. It also has no support for online leader boards, which is quite odd considering the game is all about achieving new high scores. On the other hand, each song will last around fifteen minutes and the amount of diversity to each level’s block patterns is nice. This along with the ability to play with a friend can add a good level of replay value.

Overall Bit. Trip Core is a great successor to the Bit. Trip franchise and differs enough from the previous installment to warrant a purchase. Along with the lower price point and the choice for two player co-op, the game becomes that much more enjoyable. And though you may have to tackle a steep learning curve, once you’re accustomed to it, it becomes fun and easy. Bit. Trip Core is a great looking and sounding game and can be a fun way to kill fifteen minutes.

Overall 8/10

Monday, July 6, 2009

First Impressions: Bit. Trip Core

This is the sequel to the WiiWare game Bit. Trip Beat. It involves 8-bit graphics along with catchy rhythmic chip tune music. It is a Rhythm game on the WiiWare downloadable service and goes for 600 points.
  • As with the first game, the music is great.
  • It is hard as hell! Exponentially harder than Beat - and if you played Beat, you know that's a big deal.
  • Once again it does a bad job of telling you how to play.
  • I love how it's 2 player co-op, but the game never mentions that; I had to find out online.
  • The inclusion of a "BOMB" option is nice if you find yourself at a incredibly hard part.
  • Once again I like how the screen turns black and white and only your Wii remote makes noise when you're about to lose.
  • Boss endings are back and they're as great as always.
  • Enjoyable little animations are back.
So that's my general look so far at Bit. Trip Core. Expect a review soon.

Later tonight...or this week

I plan to play some more Gears of War 2 this week in preparation for the All Fronts pack coming out in about three weeks. The Conduit showed up in my mail box today. And last but not least, Bit. Trip Core is now out!

This may be a good time to throw up a video. As crappy as the idea of filming my TV monitor sounds, maybe I'll try that, who knows. If I do film something, it'll probably be The Conduit or Bit. Trip Core.

Monday, April 27, 2009

What I got this weekend

So as you may know, I attended the Calgary Comic Expo. I bought a few things. Here's a list of what comics I got.
  • Black Axe 1
  • Daredevil 228
  • Daredevil 232
  • Deathstroke the Terminator 25
  • Fallen Angels 1
  • Havok & Wolverine Meltdown 2 (some very nice art)
  • Lost at Sea (you've already seen the picture)
  • Martian Manhunter 2
  • The New Warriors 29
  • The New Warriors 46
  • Q-Unit 1
  • Superboy 64
  • Superman 76
  • Team One Stormwatch 1
  • Turok Dinosaur Hunter 1 (pictured below because it deserves it)
  • Ultraverse Prime 2
  • Ultraverse Prototype 4
In case you haven't noticed, these are incredibly random comics and the majority of them I have never heard of. I only got them cause all that (excluding Lost at Sea) cost me $2 and the Turok one was on the front -- looking incredible:

To add to things, I got Scott Pilgrim 1 and Lost at Sea signed by Bryan Lee O'Malley. Him being there was definitely the highlight of the entire event for me. And finding Lost at Sea, then having the cashier tell me how lucky I was to find it on his shelf for it is no longer in print, was also pretty good.

I also grabbed a free poster of the comic Read Meat. I didn't know at the time what this comic was like and after looking it up, I can safetly throw the poster away for it is terrible.

Overall the convention was a pretty fun and surreal time. I hit up two panels: one about independant comics and the other about Reboot. Seeing the fanbase that show has has inspired me to watch the series again. Hopefully I will find time soon.

On Sunday, I got a new cell phone. Coincidentally with the worst phone name I've heard so far: Chocolate Flip. I like the phone, though my last one was old as hell, and am having a good time with it. Here's a picture of it I grabbed from Google:

And last, but certainly not least, I finally bit the bullet and purchased some Wii Points. I did this for the soul reason of buying Bit. Trip Beat after seeing the concept art for the follow up game.

I like it quite a bit but find it very hard. Though, with only three levels, I'm glad it's hard. Without this level of difficulty I wouldn't be playing this game for very long. If it did have more than three songs to it, I would have liked some more ease of game play when you first start. But for 600 points, it's really good. It involves using the wiimotes motion controls in a smart way, as opposed to a terrible way (like the majority). And it combines my love of Chiptune music and indie games. I highly await the next installment.

Monday, March 23, 2009

The midst of Spring Break

So as my Spring Break has now begun and going by faster than I thought, I plan to get quite a bit done in it. This will be various comics I still need to read/finish, some books I need to start and finish and some games I wish to start and wrap up.

The games I wish to get done are Tales of Vesperia. This won't be happening though as I predict another 75 hours is required and I just don't have that time. Though I have gotten around 10 in since the beginning of the week and a whopping 25 points because of it.

I will also be playing a bunch of Gears of War 2 in the next couple days as the third title update is now out. I plan to get the three new achievements that I don't have to pay for. Hopefully I can rank up quickly.

I want to finish up Fire Emblem: Shadow Dragon before I head to New York so that I don't have to be memorizing a ton of chapter info. I don't want to miss out on anything after all.

I also picked up Henry Hatsworth last week and still haven't started it. This will be used for the plane trip and any long car rides I encounter out east. I hear it's pretty great and am quite excited to start it.

Last in the games is Uno Rush which will be out tomorrow night. As I stated in my previous blog post, I will be staying up for it. With this, I really need some more microsoft points now.

A couple games I'm not sure if I'll grab are LIT and Bit.Trip:Beat off of WiiWare. If I can justify spending $20 on the points card, I'll get these two. However, I am not sure yet.

Comics-wise will be the latest Umbrella Academy and possibly the new Superman and Battle for the Cowl. The only definite is Umbrella Academy.

Last of all are the novels that I have been neglecting. I want to finish up the recent Artemis Fowl and I'd like to start and finish the last .Hack novel to come out since I've had that for a few weeks now.

Hopefully I'll have enough free time over the next two weeks and my vacation to get this all done. Probably not.

Update: Pokemon Platinum should be sent to me soon, hopefully I will get it before I leave and can then play it on my trip. Knowing my luck, it will arrive just in time for no one to be able to receive it.

Monday, May 12, 2008

WiiWare launched


The WiiWare service from Nintendo came out today, sometime around this morning. My Wii isn't in my vicinity so I wasn't able to look into it and see how things look and work. Next time I have it near me I'll go into more detail about how I feel about it.

WiiWare is a download service for the Wii that lets you download games for 500-1500 points. Unlike the VC download games, these will be exclusive to the Wii's WiiWare service and are only from there.

Personally I'm looking forward to LIT most out of all the titles I've heard about. It's about a boy named Jake (see the picture above) trying to save his girlfriend Rachael from within his high school. He has to fight shadow creatures. The darkness basically means death, so he needs to find ways of causing light to shine in order to stay alive. Whether this means crack open a window, or turn a computer screen on. The genre is said to be Horror/Puzzle.

This will be the first game I download off of the WiiWare service and the first game downloaded off the Wii at all. When it comes out, look forward to a review of it.