Showing posts with label Halo Wars. Show all posts
Showing posts with label Halo Wars. Show all posts

Tuesday, August 4, 2009

Gamerscore Update: 04/08/09

These last two weeks were a big one. Some new games, some old ones; just a lot in general.

Gears of War 2
I played quite a bit, mainly this weekend due to the double experience awarded. I really wanted to get my online rank to 25 to get that achievement. Dark Corners was also released to the public so I could finally play with people. I mainly did Horde so I could work on those achievements. Since my last update i got 195 point from this time which is ten new achievements. This brings my total to 63 out of 79 which is 990 points.

Halo Wars
I received the Historic Battles downloadable content pack for review so I got a couple of points from playing that. I got 45 points from three achievements. I only got one of the achievements from the DLC and two just for winning some online games. My total for the game is 17 out of 58 which translates to 375 out of 1200.

Splosion Man
I finally downloaded this game after seeing the Quick Look on Giant Bomb. This is probably the only game from this year's Summer of Arcade (I may get Shadow Complex, haven't decided). The game is great and I should have a review up either later tonight or tomorrow. I finished the entire game (minus the multiplayer) and got 8 out of the 12 achievements - 100 out of 200 points. I eagerly look forward to some of the new avatar awards to be incorporated in it.

Rainbow Six Vegas 2
I borrowed this off my friend and it's pretty whatever in my opinion. I played through the first two levels and part of the last one. So far I have 7 out of the 47 achievements which is 115 out of 1000 points. I plan to complete the rest of the game so I should have another hundred or so to come.

Overal Gamerscore: 41 015

Thursday, July 30, 2009

Review: Halo Wars: Historic Battles - 7.5

Halo Wars: Historic Battles comes with four new multiplayer maps along with individual achievements for each one. The maps range from specific 1 vs. 1 game play up to 3 vs. 3. Each map looks quite different and are set up to make any a good choice to play on. The four maps are Barrens, Blood River, Glacial Ravine and Memorial Basin.

Barrens is the first of the four maps and is probably one of the best. It’s specifically a 1 vs. 1 map and sets you and the opponent on the opposite ends of a winding path. The path causes you to have to keep your troupes tight and close together. This can lead to some very risky business when encountering the opponent. Also, you will encounter small none-player controlled enemies throughout the map that when defeated can be used to create new bases for you. Along with several gunner outposts and a facility for restoring health located directly in the center, this is a great map. Having it designed so well for strict 1 vs. 1 play is great and it comes through quite well.

Memorial Basin is the only 2 vs. 2 map and it is constructed to look almost like a huge letter X with a thick center. Each player starts on a different corner and has access to an addition base location a little farther out. This is a great set up for a four person game due to the layout. Your teammate will be positioned beside you (as opposed to diagonally across from you) so they can help you gain control of one entire half of the map. Separating the teams could have left you weak when being attacked and not having an ally to come to your aid. Though Memorial Basin does work for the 2 vs. 2 style of play, it does feel a little dull since it`s essentially a big open area. It would have been nice to have a bit more corridors and sections around the outer area so that there could have been more strategizing involved.

Blood River is the second 1 vs. 1 map and my personal favourite. It is set up by positioning both you and the opponent on opposite cliffs. You must work your way down them and then across either of the two small bridges before proceeding up the opposing cliff to the enemy. There are also several field generators and resourcing harvesting facilities you can take over to use. Along with the inclusion of an extra base on each side of the bridges, you can get quite an army going before ever having to cross onto the enemy’s side. This map is set up very well for the 1 vs. 1 style of play and is quite a lot of fun.

The last of the maps is the huge, snow covered Glacial Ravine. This is the only 3 vs. 3 map to come in the Historic Battles content. Each team is set up on one side of the map as huge mountain ranges split the field in two. There is only one opening in the very center to use in order to reach the enemy. There are also energy shields you can get a hold of in the center to hold off some of the enemy’s advances. This map can be very fun when having to cram your entire army through the narrow entrance. There are also non-player teams stationed around the map that you can destroy in order to obtain more base locations. Overall the map is great and the mountain ranges really give it some character. It was nice to see this map not just become one giant open area.

The content as a whole feels great and each stage is different enough from the next to lead to some great times. You can really tell the developers but some thought into each one when landscaping each stage. Though there isn’t really anything that stands out about them so buying the content pack isn’t a necessity if you’re looking for something drastically different. Though the maps are new, they still follow the same basic arrangement as the previous stages and offer nothing incredibly special or fresh.

One big downside is that you can’t choose to only play on these maps when doing an online game. Searching for a game will result in a random map being selected depending on which content packs each player has purchased. This means that you will most likely end up playing a stage that came with the disc since there are more of them and less people have bought each piece of downloadable content. This is a shame since you won’t be able to use your content as much as possible. It would have been much nicer to see some sort of option to only search for games that use specific content packs.

The Halo Wars: Historic Battles downloadable content is a good and solid addition to the game. The majority of the maps feel varied and fun. Each one is set up to allow for the strengths and weakness of the game type it was designed for. The only downside to the content is that there is no way to filter out other maps when playing online. This means you must play either private games or local games to ensure you’re playing with some new content. The Halo Wars: Historic Wars map pack is a good deal but can be passed if you’re not a die hard fan of the game.

When it comes to my verdict, it completely depends on how much you like the game and how often you play. If you just come to Halo Wars casually now and then I wouldn’t recommend it. It doesn’t add anything new enough to warrant the purchase. However, if you play the game regularly then this new set of maps is a great buy and you’ll be in for a lot of fun.

Overall: 7.5/10

Monday, July 20, 2009

Coming Up: 20/07/09 - 27/07/09

Here's what I'll be posting sometime this week:
  • The Gamerscore update for last week's play.
  • A First Impressions on the Gears of War 2 All Fronts Collection
  • A First Impressions of the Historic Battles DLC for Halo Wars

Friday, March 13, 2009

Review: Halo Wars - 7

Halo Wars is the latest game in the Halo series and the first to stray from the usual third-person shooter genre. It takes place in and early period in the Halo universe, many years before the events of the original trilogy. You will control your army through 15 levels as you encounter new foes and great new areas. It does a great job of making you feel like you are the most powerful military force alive, but sets itself back by really showing how basic of a game it is.

You command Sergeant Forge of Spirit of Fire warship as you build armies and take on the invading enemy. The game starts with you simply battling against the incoming Covenant but quickly switches to a race to save one of your own. This brings you to new worlds where you will encounter the Flood species as they try and remove you from their home planet.

Instead of the standard game play we have come to expect from the original Halo trilogy, Halo Wars is a game in the Real Time Strategy, or RTS, genre. An RTS game requires several sorts of management type aspects in order to proceed through. This can mean that you will have to set units to fight, while commanding units to search for resources or supplies. What causes an RTS to become so engaging is the constant and quick multitasking you will have to perform in order to complete your mission. This aspect creates a world where you truly feel like you are the master of everything.

Halo Wars does a great job of introducing new gamers to the genre who may not have much experience with an RTS. The tutorial is set up in a way that you are learning the most basic forms of game play. This will include things about commanding units, building objects and even how to move the camera appropriately. The inclusion of such a basic tutorial was a great idea considering this is the first time the Halo series has ventured to this genre and how it’s a big name release on a non-RTS heavy platform. Most people picking up this game due to their love of the past Halo games will be able to find their way around quite easily, whether they’ve touched an RTS or not.

This main concept of an RTS is where Halo Wars has its biggest drawback. Since most RTS’s are designed for a PC, there are a lot more commands you can input using the keyboard. Having the game made for the Xbox 360 causes it to feel like all these commands had to be either removed or squished so they would accommodate for the new controller.

The biggest example of this is the way the game has you move your units around. Normally you would want to be able to break up your army so that you can perform several actions at once. You can do this in Halo Wars, but it becomes incredibly tedious and time consuming. In order to move your units you must hit the LB button so it selects every one of them. You can change this up by hitting the RB button or the A button. The A button allows you to select one specific unit at a time while the RB lets you select only units you can see on screen. So in order to separate your group into smaller groups, you will have to grab every unit individually and move them far enough away from each other in order to use your local units command (RB button).

For the majority of the game, you won’t feel the need to ever break your units up for two reasons. The first is that it is quite an annoying process to have to go through and the second is that you never really need to. The game is a bit shallow in how it has been set up. Since you will be commanding one giant group, it’s easy enough to just move them from one area to the next, killing everything they come across. This causes the game to become quite easy in some respects since you can kill pretty much anything and survive indefinitely as long as you can keep building new units faster than your opponent. All in all, you may find it annoying since you don’t have much management options when it comes to navigating your team, but at the same time, you never really need them.

Apart from controlling your units, the majority of each mission will be about constructing a base. You can find base areas around the map, or you will start off with one. From there, the main part of the game comes in. You need to build different buildings in order to create the army that you will later use. Some buildings will be for creating resources or supplying energy (used to build things) while others can give you new weapons, ships or just upgrade past expansions.

This brings up some of the pacing issues in Halo Wars. From the beginning of the mission, your task will be stated clear for you. However, you can’t just rush another base from the get go hoping to finish this objective quickly. This is because you will only be geared with around one unit and enough resources to start a base and get a couple structures up. So instead of heading straight into battle, you need to start building an army. Getting from the beginning of the level to the top grade units can take around twenty minutes at most. This may not sound like such a long time, but for these twenty minutes you will only be sitting there watching the game create more ships for you. This can be extremely boring. You can however try and move ahead in the mission before getting a full army and it may work a few times. Though, when it comes to the online or harder levels, you will be better off stocking up before even thinking of moving. What this does is almost force you to have to wait and sit around while your station finishes upgrading everything completely. Afterwards, when your units are ready, you can rush into battle. From here, everything becomes fast passed and will only take a few minutes to wrap up. Each mission will go from about a fifteen minute wait, to a five to ten minute battle scene. In the end, you are looking at a long waiting period to a brief high-passed action phase.

When you do get your units rolling and everything has been upgraded, the game starts getting really fun. Controlling an enormous army and just obliterating the enemy is one of the best parts of the game. It is short however, but it’s great while it goes on. When in combat you get to use either a standard attack or a special ability. Special abilities can range from an RPG gun to bigger lasers or even specific melee attacks. For example, Spartans can jump on an enemy ship and take control of it. Watching these fights are quite great and it shows off how wonderful the game looks. The multitasking also comes into play a bit more than the rest of the game as you need to watch for your units to recharge their specials or create new ones all together. Destroying another base means you can now take it over and command two stations. This will help with the wait times as you can now upgrade things faster and get more units to command.

The campaign isn’t too much of a highlight to this game, but the multiplayer is. Since the majority of the single player mode will have you slowly moving a huge group of units from one area to another, it can sometimes seem too easy or just boring. When playing against a human though, you will find some great uses for such huge armies. Since you both know that bigger means better, you will get great battles pitting huge infantry against the others’. You can also play co-op head to head and have two buddies team up with you. This really shows the power of the system as 100+ units run simultaneously at another team until only one is left standing.

To showcase all this off, Halo Wars has some of the best graphics I have seen on the console. One might say it would even rival some of the PC’s RTS games it is so well known for. Everything looks great as it plays out during the missions. Units will all be diverse and unique while they will show the damage taken from combat. The smoke and fire look great when added to damaged structures. Some of the best looking graphics are when a huge structure explodes or during the cut scenes. The explosions are just great on when blowing up something huge and how much fire is spurted about. It really makes you feel like you demolished something very significant. The cut scenes are quite brilliant themselves making everything looks very life like. Halo Wars definitely has some of the best graphics on the Xbox 360 to date.

The sound in Halo Wars isn’t anything special. Since most of the time you will need to be listening to how your base is running, the background music isn’t a big feature. The game does a good job of updating you on how your team and structures are holding up. You will be reminded every few seconds of the status of the enemy or your own team. One of the weirdest features in Halo Wars though is the LB button. As stated, this causes you to select every unit you have in order to move them as one. Each time you hit this button, you will be notified with a voice stating “All Units.” What makes this so weird is that this never changes whether you are humans or playing as the covenant. To add to that, there is no variety in the way this is stated. Since you will need to use this command every few minutes, you will be hearing the same phrase uttered more times than one would like.

Halo Wars is a fun and easily accessible real-time strategy game for new or veteran fans. It does a good job of bringing you into the universe and have you feeling as powerful as you would playing any other Halo or RTS game, but sets itself back by some obvious and annoying flaws. The game requires not much thinking in terms of strategy which causes it to become a bit easy and sometimes boring. It even drags the multi-management aspect that RTS’s are known for away and simplifies it too much. With that said though, it doesn’t take away from the fun to be had here. Playing online with or against friends is some of the best times to be had. And commanding massive armies while creating numerous and important structures is great. If you can get past the ease of play along with some very awkward pacing issues, you will find Halo Wars a great addition to the long running franchise.

Overall: 7/10

Saturday, March 7, 2009

First Impressions: Halo Wars


  • The limited edition box is very nice and it comes with a coaster!
  • The tutorial is good for people who have never played an RTS before.
  • Learning curve is quite high.
  • The story is pretty boring.
  • I wish I could break up my units. Though I haven't come across a point in the game where I needed to. I seem to be doing fine with just creating this huge army and walking around the place breaking stuff. This makes me think other RTSs actually require you to do real multitasking. It's like a management game that doesn't require management.
  • "All Units" is now cemented in my brain forever.
  • The pacing in this game is very weird. One moment I'll be sitting there waiting for a station to form up. The next I'll be constantly creating people and destroying stuff. It get's from boring to actually being interested. I could read a book in all the time I sat there wainting for units to spawn.
  • Each level seems to require some new style of game play element which is very nice.
  • All Units.
  • Who needs local units when you have All Units?!
  • All Units. All Units. All Units.

Wednesday, February 25, 2009

Halo Wars is coming


So the next game being sent out to me for review purposes is Halo Wars for the 360 (if you read this blog, that should be obvious). This will be great for three reasons.
  1. I have only played Halo 3 so I am still pretty fresh in the Halo Universe
  2. I have not played a real-time strategy game enough to be considered actually playing it. This will be a nice introduction I think.
  3. I have not received a game for review for a bit.
Hopefully I don't run into too many annoying/mega Halo fans while trying out the online. I think that would just discourage me more from wanting anything to do with Halo's audience.