Monday, July 20, 2009

EA Sports Active Vs. Wii Fit Part 3

Here we are now with the last installment to my comparison article between the Nintendo Wii fitness games: EA Sports Active and Wii Fit. Up till this point I have covered each game separately, describing how the game works overall and noting/listing the aspects I enjoyed the most or thought could use some work. This will be the main comparsion part of this three part article. I will talk about what each game has that works better than the other. I will mention places that each of them fall in comparison to the other game. And I will point out parts of each game that were great ideas and should be in any fitness game.

As I stated before, the best feature about Wii Fit was its accuracy when tracking the movements and positions I was in. And as I mentioned with EA Sports Active, the tracking was off in some places. Now to be fair, there are only a few exercises that had me having to repeat the action in EA Sports Active, but it happened enough to really bug me. What also happened in some cases was that it made me hold the pose longer when working one side of my body and very short on the other. This could be looked at as the game wanting me to strengthen and use my muscles more in that particular leg but when the game never did this to my opposite side. This causes me to think that the game just didn't pick up that I had moved until a few moments later. Wii Fit always tracked me properly. This is most likely because it has a huge piece of hardware to use but even when EA Sports Active used the balance board, it still felt slow. Overall, I give the tracking and precision over to Wii Fit.

Now keeping up with your original exercise and workout plan can be hard. Many people can end up getting bored with their routines very quickly. EA Sports Active does a good job of trying to keep you coming back as much as possible. First, with the inclusion of a calendar system you can see exactly which days you are to be returning and which days you can get off. By not just relying on yourself to return and actually having the game tell you what you'll be doing the next day, returning becomes more of a priority in your life. The best part is probably that the game tells you, at the end of each days workout, what you'll be focusing on tomorrow when you come back. This not only gets you working on different muscle groups in your body, but keeps your routine moving and changing. Not only will this work your full body but it will keep you from becoming bored.

Now with Wii Fit, there is no in place routine system. EA Sports Active sets up specific routines for each day, Wii Fit just lets you pick and choose. This can be bad for several reasons. It allows you to neglect certain muscle groups and you can quit more easily. Since EA Sports Active keeps you in the workout screens and doesn't return to any menu till you're finish, it feels more put together. Wii Fit makes you return to a menu every single time you want move on. This can allow the player to stop working out more easily than if they are constantly moving on to the next workout and seeing how many they have left to do. So overall EA Sports Active is set up in a nicer way and ensures your entire body gets worked with its constantly changing routines. Wii Fit gives the player too much freedom and without enough encouragement and systems in place to keep the users attention, they may just give up.

Now along with the way each game is set up, we can look at the user interfaces. And as this may not be a big deal for someone truly dedicated to working out, someone not being able to navigate the game easily can begin to feel overwhelmed and give up early. For starts, Wii Fit is very simple, the entire game is only exercises and finding an activity to do is quick and easy. Even setting up a profile is fast since most people using it will already have a custom Mii character saved away from before. What's also nice about Wii Fit is that it shows you and tells you exactly which muscle groups you will be working in each exercise. The inclusion of pictures with highlighted areas on the virtual person make it easy to know if you're going to be working your abs, or your thighs. This can help if someone is only trying to strengthen or tone a specific muscle group in their body.

Now the EA Sports Active interface is much more complicated. Since there is so much to this game, there's a lot you need to absorb before you even begin working out. This means that you need to take some time to read and try out every little thing. What's bad about this is that not everyone going into this game wants a whole journal of activity references and surveys to look at. The majority of people purchasing a fitness game just want to do the workout and be done. Also, with no way of telling you how you did at each exercise and giving you an overall score, you never know if you're improving. Wii Fit gives you a score after each workout and even gives you the Wii Fit Age so you know if you're getting more fit. EA Sports Active just wants you to keep working.

So what does EA Sports Active have that Wii Fit doesn't? There are several things that I would recommend any fitness game use and even try to improve on. The first is the calendar system. Telling the user when to be back and what they're doing is great motivation. To add the motivation, EA Sports Active has trophies. These are a great idea that act as mini achievements and I would highly recommend them be used in any game. By rewarding the player for working harder, longer and more often is a great way to keep them coming back. Everyone likes being able to have something to work towards unlocking and I constantly wish there was more trophies. Granted there are quite a bit, the more the merrier as unlocking these is a great feeling. Lastly, EA Sports Active tells you how many calories you are burning. This is good for anyone trying to lose weight as they can determine how much longer and how much harder they need to exercise. And the fact that the calories burned meter is always on screen during your workout just motivates the person that much more.

Now what does Wii Fit have that EA Sports Active doesn't? Well not much actually. As I stated before, it has a lot harder of workouts. The strength training is great and can really work even some of the more physically fit people out there. Also, each exercise will show you exactly where to be applying pressure and how to be standing. Along with this, performing well will give you a higher score and the inclusion of leader boards can be a great motivation when competing with other users of the game. And lastly, the game does a better job of showing you if you're improving. It constantly tells you your weight and body mass index (or BMI) and the Wii Fit Age is a good representation of how physically fit you are.

Now probably the most important thing we need to think about is just how well do these work your body? Let's say you're going into this as a relatively unhealthy person, you don't have much muscle and your stamina is low. For this person, which is the main audience for anything fitness related, I can't recommend Wii Fit. Sure he'll get some exercise with the yoga, aerobics and balance games, but none of those work your muscles that well. The only time you will really be getting some muscle mass is the strength training and it can be hard, especially for a somewhat unfit person. So when it comes to a workout that you can ease into, EA Sports Active wins easily. It has far more cardio workouts and doesn't start hard. However, if you are someone who is normally healthy and at a good fitness level, I wouldn't recommend EA Sports Active. The game's workouts and exercises are just too easy to give any huge muscle building benefit. I would say that you can still lose weight with it and keep your body healthy, but for any real muscle workouts you are going to want to use Wii Fit.

Overall, both games are a good option to go with and it depends on what your fitness goal is exactly. If you're trying to lose weight, build a small amount of muscle and generally keep your body fit - then I recommend EA Sports Active. It feels like a more complete game for the average person trying to lose some weight and burn today's calories. However, the exercises aren't very hard if you're already fit. Someone trying to build some muscle or just keep their body hard and tight would probably benefit from the strength training in Wii Fit. The yoga will also keep you flexible and strengthen some key muscle areas. So when it comes down to it, I can recommend both, it just completely depends on your level of physical fitness before going into these game and what you want to achieve coming out.