Sunday, July 19, 2009

EA Sports Active Vs. Wii Fit Part 1

EA Sports Active and Wii Fit both say that they aim to make you lose wight and live a healthier life style. After working with both for a good deal of time, I've decided to write up a comparison article on the two games. In this I will be talking about things that I liked, disliked and anything that stood out to me for each game individually. Then I will do my fine comparison on which I would choose and what I believe is the better purchase. Since this will be a somewhat long article I have decided to split it into segments. Today's part will feature:

Wii Fit

Wii Fit is a first party Nintendo game designed for the Nintendo Wii that fully utilizes the balance board add-on peripheral. Along with a simple user interface and several games to play, it can be quite enjoyable.

You start off by selecting your personalized Mii from the Wii's internal memory and begin to fill out your current age and birth day. Then the game sets up several activities that require you to balance and lean in certain ways. After this and once it has weighed you, it will present you with your "wii fit age". This age is the basis on how the game scores you and determines your progress. The lower the age, the better. It basically acts as a representation of how fit you are. Though this can sometimes be off as it scores you only on the body test games you do, which usually rely on balance as opposed to your muscle strength or personal stamina.

The game tracks you as you do each exercise and workout through the balance board. The balance board acts as a common scale but is fitted with many sensors placed throughout it. This way the game can see where you are applying more pressure or leaning. The basis of the game is all about how much pressure and the weight you are applying to the board. For exercisers such as Lunges, you will be shown a meter that relies back how much pressure you are putting on your front foot. By showing these meters and making the "player" aware of how much force they're applying and where, the game can easily tell if you're doing the workout properly.

There are four types of "game play" modes to Wii Fit: Yoga, Strength Training, Aerobics and Balance Games. Yoga will have you do many different stretches and hold different positions in order to strengthen your muscles. Strength Training focuses on isolating specific muscle groups in order to work on them. Aerobics involves activities such as running in place and hula-hooping. Lastly, Balance Games will focus on your level of balance how fast you can shift weight from one leg to another in a series of games.

Things I Like
  • The best thing about Wii Fit is how accurate it is when you preform each exercise. Since the balance board is there, you're always getting a one to one reading on the force and weight you're exerting towards the board.
  • Trainer feedback. As you do each one of the Yoga exercises and Strength Training workouts, your virtual trainer (who you chose when starting) will constantly remind you how you should be standing - or lying if the situation arises. Along with regular tips and encouraging statements, the trainer is a great "companion. What I liked most about this is that my trainer would tell me specifically, or close to, exactly what I was doing wrong; whether this be leaning too far forward, or putting too much weight on one particular leg.
  • I also really enjoyed the Strength Training section to the game. This is what I spent most of my time with as I - literally - felt I got the best results while working through it. What I liked so much about it is that the workouts were actually quite hard. Though the game is aimed at a more unfit audience, these workouts could be done by anyone and still feel some pain. And not only do they make you do the workout, but they make you hold them and constantly tell you how to improve and perform better.
  • Wii Fit Credits. After completing each exercise, you will be giving a number of credits. Each credit counts as one minute of working out. The fun part of this is it tracks how many you have and how many you've collected from each game type. From here you can enter your workout graph and see which exercise modes you use the most.
  • The game also gives you a score on each one of your workouts depending on how well you did. You can do well by things like doing every push up on time or keeping your pressure over the correct line in lunges. What makes this so good is that the top 10 scores will be placed on the leader board. From there, any one else who plays the game will also be shown there and you can "compete" with your fellow Wii Fit users. This helps motivate the player and make the game that much more fun.
Things I Don't Like
  • The main focus to Wii Fit is getting out of shape people into shape. Now if you're incredibly weak, it can be very hard to complete some of the Strength Training - even on the lowest number of reps. There are many people out there who can't do six push ups with a side plank in between. The reason this isn't good is by being unable to do many of the workouts, you're missing on of a good chunk of the game. And though there are very easy activities in the Yoga, Aerobics and Balance Games sections, none of them will build as much muscle as Strength Training.
  • Balance Games. I never do these, I tried each of them when I first got the game, but they do nothing for me. The only time I can see this improving anything muscle related in you, is if you're incredibly weak. If squats are very hard for you, you might be able to receive some positive results from these.
  • Not enough cardio. For a game focusing on losing weight, there isn't much cardio workouts in here. The closest thing is the running in place exercises. These can range from 3 minutes all the way to 30. And even though strengthening your muscles from Yoga and the Strength Training will slim you down slightly, cardio workouts are a must for any significant change.
  • No option to set up a whole routine. When you finish each exercise, you will be asked to either quit or try again. Quitting brings you back to the workout menu so if you want to move on then that's the option for you. From there you need to select your next exercise. It would have been nicer to fluently move from one to the next without such a long break.
So that's my general look at Wii Fit. Overall I enjoy it quite a bit, mainly due to the high difficulty to the strength training. Coming up either tonight or in the next day or so, I will have my general look at EA Sports Active. Then the main comparison to follow.

No comments: