Tuesday, August 4, 2009

Gamerscore Update: 04/08/09

These last two weeks were a big one. Some new games, some old ones; just a lot in general.

Gears of War 2
I played quite a bit, mainly this weekend due to the double experience awarded. I really wanted to get my online rank to 25 to get that achievement. Dark Corners was also released to the public so I could finally play with people. I mainly did Horde so I could work on those achievements. Since my last update i got 195 point from this time which is ten new achievements. This brings my total to 63 out of 79 which is 990 points.

Halo Wars
I received the Historic Battles downloadable content pack for review so I got a couple of points from playing that. I got 45 points from three achievements. I only got one of the achievements from the DLC and two just for winning some online games. My total for the game is 17 out of 58 which translates to 375 out of 1200.

Splosion Man
I finally downloaded this game after seeing the Quick Look on Giant Bomb. This is probably the only game from this year's Summer of Arcade (I may get Shadow Complex, haven't decided). The game is great and I should have a review up either later tonight or tomorrow. I finished the entire game (minus the multiplayer) and got 8 out of the 12 achievements - 100 out of 200 points. I eagerly look forward to some of the new avatar awards to be incorporated in it.

Rainbow Six Vegas 2
I borrowed this off my friend and it's pretty whatever in my opinion. I played through the first two levels and part of the last one. So far I have 7 out of the 47 achievements which is 115 out of 1000 points. I plan to complete the rest of the game so I should have another hundred or so to come.

Overal Gamerscore: 41 015

Monday, August 3, 2009

Friday, July 31, 2009

Banner Update

The new banner is from some concept art released for the game -- code named -- Epic Mickey. This game and art is from Warren Spector's Junction Point Studios and Disney.

Thursday, July 30, 2009

Review: Halo Wars: Historic Battles - 7.5

Halo Wars: Historic Battles comes with four new multiplayer maps along with individual achievements for each one. The maps range from specific 1 vs. 1 game play up to 3 vs. 3. Each map looks quite different and are set up to make any a good choice to play on. The four maps are Barrens, Blood River, Glacial Ravine and Memorial Basin.

Barrens is the first of the four maps and is probably one of the best. It’s specifically a 1 vs. 1 map and sets you and the opponent on the opposite ends of a winding path. The path causes you to have to keep your troupes tight and close together. This can lead to some very risky business when encountering the opponent. Also, you will encounter small none-player controlled enemies throughout the map that when defeated can be used to create new bases for you. Along with several gunner outposts and a facility for restoring health located directly in the center, this is a great map. Having it designed so well for strict 1 vs. 1 play is great and it comes through quite well.

Memorial Basin is the only 2 vs. 2 map and it is constructed to look almost like a huge letter X with a thick center. Each player starts on a different corner and has access to an addition base location a little farther out. This is a great set up for a four person game due to the layout. Your teammate will be positioned beside you (as opposed to diagonally across from you) so they can help you gain control of one entire half of the map. Separating the teams could have left you weak when being attacked and not having an ally to come to your aid. Though Memorial Basin does work for the 2 vs. 2 style of play, it does feel a little dull since it`s essentially a big open area. It would have been nice to have a bit more corridors and sections around the outer area so that there could have been more strategizing involved.

Blood River is the second 1 vs. 1 map and my personal favourite. It is set up by positioning both you and the opponent on opposite cliffs. You must work your way down them and then across either of the two small bridges before proceeding up the opposing cliff to the enemy. There are also several field generators and resourcing harvesting facilities you can take over to use. Along with the inclusion of an extra base on each side of the bridges, you can get quite an army going before ever having to cross onto the enemy’s side. This map is set up very well for the 1 vs. 1 style of play and is quite a lot of fun.

The last of the maps is the huge, snow covered Glacial Ravine. This is the only 3 vs. 3 map to come in the Historic Battles content. Each team is set up on one side of the map as huge mountain ranges split the field in two. There is only one opening in the very center to use in order to reach the enemy. There are also energy shields you can get a hold of in the center to hold off some of the enemy’s advances. This map can be very fun when having to cram your entire army through the narrow entrance. There are also non-player teams stationed around the map that you can destroy in order to obtain more base locations. Overall the map is great and the mountain ranges really give it some character. It was nice to see this map not just become one giant open area.

The content as a whole feels great and each stage is different enough from the next to lead to some great times. You can really tell the developers but some thought into each one when landscaping each stage. Though there isn’t really anything that stands out about them so buying the content pack isn’t a necessity if you’re looking for something drastically different. Though the maps are new, they still follow the same basic arrangement as the previous stages and offer nothing incredibly special or fresh.

One big downside is that you can’t choose to only play on these maps when doing an online game. Searching for a game will result in a random map being selected depending on which content packs each player has purchased. This means that you will most likely end up playing a stage that came with the disc since there are more of them and less people have bought each piece of downloadable content. This is a shame since you won’t be able to use your content as much as possible. It would have been much nicer to see some sort of option to only search for games that use specific content packs.

The Halo Wars: Historic Battles downloadable content is a good and solid addition to the game. The majority of the maps feel varied and fun. Each one is set up to allow for the strengths and weakness of the game type it was designed for. The only downside to the content is that there is no way to filter out other maps when playing online. This means you must play either private games or local games to ensure you’re playing with some new content. The Halo Wars: Historic Wars map pack is a good deal but can be passed if you’re not a die hard fan of the game.

When it comes to my verdict, it completely depends on how much you like the game and how often you play. If you just come to Halo Wars casually now and then I wouldn’t recommend it. It doesn’t add anything new enough to warrant the purchase. However, if you play the game regularly then this new set of maps is a great buy and you’ll be in for a lot of fun.

Overall: 7.5/10

Friday, July 24, 2009

Review: Gears of War 2: All Fronts Collection - 9

The Gears of War 2: All Fronts Collection is a downloadable content pack that contains every map pack released and an all new deleted scene from the original campaign. The collection is broken up into five parts: the Flashback, Combustible and Snowblind map packs and the all new Dark Corners map pack along with the Road to Ruins deleted scene.

Each of the map packs can be used for online competitive multiplayer or you can take on Horde mode with a group of up to five people cooperatively. Along with new maps to play on, each piece of content comes with its own set of achievements to work towards.

The Flashback Map Pack is the first of the four pieces of content and features five maps that were originally in the first Gears of War game. The maps have also been updated with new textures and color to change the overall aesthetics quite a bit. For example, the Gridlock map that was quite grey and empty in the first game but now has been tons of vegetation and moss covering the map with much more green color to it. Along with changes such as the Mansion no longer being rained on and Canals being completely covered in snow really make the maps feel more alive and look better.

The second released map pack to be included in the All Fronts Collection is the Combustible Map Pack. This is probably the weakest of the downloadable content since it only comes with three new maps. Each of them is quite different than the others. The Flood map will have you playing on the ruins of a broken bridge as you are surrounded by Imulsion. This once again shows off some great vibrant color that was so rare in the first Gears of War game. The other two maps, Gold Rush and Fuel Station, are more of the fan favorites since the areas aren’t so tight and there’s more places to run around in. A very cool thing about the Fuel Station map is that is has areas specifically designed to use when playing on Horde mode. This is great since the developers are now designing maps more suited towards some of new additions to Gears of War 2.

The Snowblind Map Pack is the third released map pack and is one of the best. It comes with three all new maps and one returning from the original Gears of War. Each is very different from one another. Maps like Underhill will have you playing inside with tons of places to hide, while the Courtyard map – which is huge in size – is filled with wide open spaces and area to run. The greatest thing about these maps is that they all have an area that is secluded enough to be used in Horde mode. The Grindyard map is probably the fan favorite for this since it contains a central tower with tons of vantage points and only one entrance. As stated before, it’s great to see levels being developed not only for some fast paced competitive games but some intense and defense-focused Horde games.

The fourth map pack is Dark Corners and comes with a massive seven stages. Each is very different in layout and presentation. Maps like Allfathers Garden are rich with lush vegetation and vibrant green and blue textures, while Highway is quite red with dirty brown architecture all around. Not only are the maps different but they are all very big. Some feel like mazes with the number of passages and walkways you will be able to use. And though each map is big, some still focus on tight and narrow corridors to fight in. For example, maps like Way Station and War Machine have tons of cover and places to hide. Also, there are several maps that feature great secluded areas perfect for the Horde gameplay mode. One in particular is Nowhere. In here you can choose either the inside of several houses or the on top of the central building. To make things even better – every few minutes you will be hit with a dust storm that lowers your vision significantly. This adds another level to the thought process of how to take on the enemy and makes the map that much more enjoyable to play. A nice feature about this pack’s specific achievements is that they have you play certain waves of Horde on certain maps in comparison to which maps work better on this mode than others. For example, you need to be level 50 and complete all 1-50 waves of Horde on the Nowhere map – which is conveniently the best map for this game type; whereas you only need to be level 8 and complete waves 1-10 on War Machine – a map with no great secluded areas.

The last piece of content you will receive is the Road to Ruins deleted scene from the main campaign. What’s interesting about this is that you get the chance to try out the new stealth mode or play through it normally in guns blazing. The stealth mode has you sneak past each enemy and avoid being detected. However, it comes up as a bit weak. Since no new gameplay elements were really used, it ends up just being you walking by when an enemy turns its back to you. The game does change this a bit by making you create diversions by dropping creates every now and then but you still end up just slowly walking through. It comes off as a bit shallow.

The overall length of the chapter is relatively short as well. It’ll take around 20 minutes to finish it but this does increase if you play through it both ways or try a harder difficulty. The guns blazing mode feels much nicer since it allows you to fight an addition boss during the chapter. It also lasts longer than the stealth side since you must fight off each enemy instead of bypassing them completely.

Overall the deleted scene is a nice addition and when packaged with seven multiplayer maps, the Dark Corners downloadable content is a great deal. Dark Corners can be purchased by itself for 1,200 Microsoft Points but if you missed out on some of the previous map packs you may want to buy the All Fronts Collection. Priced at 1,600 Microsoft Points it’s a steal for getting every bit of content, especially when compared to the individual pricing of each one.

Overall: 9/10

Tuesday, July 21, 2009

Gamerscore Update: 19/07/09

This week didn't have much in terms of the 360 for me. Most of my time was spent finishing The Conduit and getting my review up. However, I did receive some DLC codes in my email yesterday and have been doing a bit more.

Tales of Vesperia
As my quest to finish this game never seems to end, I did earn a significant amount of points in it this week. Normally I would obtain around five points for two hours of work, however this week 205. I did this by finally beating the second main boss of the game, that alone got me 150 points. Vesperia awards huge achievements for each significant boss you beat. I also got five points for beating this boss and doing the secret mission involved with that battle. Lastly, I got the 50 point achievement for uncovering every piece of the game. This was annoying since the area I was missing was very small and took a great deal of time just staring at the map looking for blank areas. I currently have 23 out of 50 of the achievements - 445 of 1000.

Gears of War 2
I received a download code yesterday for the All Fronts Collection for review purposes. This gave me the Flashback Map Pack (which I already had), the Combustible Map Pack, the Snow Blind Map Pack and the new Dark Corners Map Pack and deleted scene. So as you can see, many achievement possibilities have opened themselves to me. Currently I have gotten eight achievements - 150 points - since downloading the content and have quite a bit more I can get relatively easily. I did all the "play a multiplayer match on each stage" achievement and now need to find some people to go through Horde mode a bunch of times with me. I have 53 out of the 79 possible achievements which translates to 795 out of 1750.

Overall Gamerscore: 40 570

Monday, July 20, 2009

First Impressions: Gears of War 2: Dark Corners

Here is my current thoughts on the Dark Corners pack for Gears of War 2.

  • The stealth mode is a nice addition though it feels odd. Nothing really stealthy about it besides 'don't shoot the bad guys'.
  • Guns blazin' is much more fun and lasts a bit longer. There are also more twists and turns to this track and it fits in with the story better.
  • The length isn't that long but since it's only one section to a mission, it doesn't have to be very long.
  • Not being able to start from the last check point you reached really sucks.
  • 7 different maps is a great number and offers a lot of content.
  • Each map is quite different.
  • The maps are huge which is great.
  • They look great as well. Tons of color in these.