Showing posts with label Borderlands. Show all posts
Showing posts with label Borderlands. Show all posts

Saturday, October 2, 2010

Loot of the Week

Alright, back with some games cause stuff came out!

Borderlands: Claptrap's New Robot Revolution
I downloaded this on Tuesday but should note that I only did the first objective and have yet to return to it. This is because I realized that the level cap increase wasn't included and I didn't feel like wasting my time later when I have to grind through all that again. So I am planning to wait on that until I can level up while playing soon. The release date isn't announced but it was said to be before the GOTY edition so I have less than a month to wait.

1400 Microsoft Points
I bought more of these, I think I have around 2600 at the moment. I mainly got these because of Microsoft's 800 points back deal going on this month. I already knew I wanted to get enough stuff to meet the requirements but I just needed the points and Blockbusters was giving a good amount of trade credit for Bioshock 2.

Quantum Theory
I should start off by saying that this game is garbage and I can't wait to get it out of my house. I only have 15 points in it and I know I could get more but I'd rather stab myself in the eye.



Pick of the Week


Dead Rising 2
This game was a lot of fun. I never really got into the first one, despite owning it for the last few months and having access to it for years. I don't really know why, I think it was the psychopaths if I can't remember correctly but it was years ago. I very much enjoyed my time with this and already beat it, however, with it being very sand-boxy, I can't see myself going back just to mess around.

Wednesday, December 30, 2009

Review: Mad Moxxi's Underdome Riot - 7

Mad Moxxi’s Underdome Riot is the second piece of downloadable content for the first-person shooter Borderlands and is centered around a wave-like cooperative multiplayer style of game play. The content sticks to the game’s gorgeous art style and sense of humour along with introducing new multiplayer modes and several new in game options. However, the content surrounds this new cooperative coliseum style fights completely and can cause the content to come up as slightly shallow in overall value.

The main feature about Mad Moxxi is the new coliseum mode to play in. The object of this mode is to survive a number of rounds while enemies flood into the area. Each round has five waves and contains different enemies and different handicaps or bonuses. These little add-ons can range from increasing the damage or one weapon while reducing the effect of others, to game play devices like making the enemies more accurate, have more ammo, or even taking the players shields away from them. There are a number of handicaps that can be set up for each wave and the more rounds you complete, the more bonuses will be added at one time.
The waves also differ from how the enemies will go about trying to kill you and as you progress through each round they will become smarter and stronger. One nice addition to the rounds is that the final wave of each one is called the Boss Wave and pits you and your team against either one of the main story’s bosses or a new one for this content alone.

The waves are formatted like Horde mode from Gears of War 2 or Firefight from Halo: ODST. Like these other games, the coliseum causes your team to stay together and work as one. Leaving to fight by yourself will quickly lead to death when playing on the higher rounds and finding precise locations to set up a camp is important. Each of the three coliseums are based on areas from the main campaign and are set up in very different ways. For example, The Gully consists of a tall sniper tower with three levels of arena beneath it, while The Angelic Ruins is wide open with not many closed off areas to make a safe place to hide out in.

There are a total of three coliseums and two different round caps to choose from. The first being a short five round game (25 waves in total) and the second being a long 20 round game (100 waves). A short game can take around 30 minutes to complete while the latter can last over four hours. Apart from these three arenas to play in, Mad Moxxi also includes an all new bank system and the ability to unlock two more skill points for your character. The bank is probably one of the more intriguing features to the game. It allows players to stash any of your guns and equipment. You can also purchase bank upgrades that will give you more room to hold your stuff. The bank is a very welcomed feature since you now have a place to hold those weird weapons that you’re only carrying to show off to your friends.

The one downside to this add-on is that it focuses completely on the coliseum battles and nothing else. This causes the content to feel a little short and shallow when you look at what you’re really paying for. Despite some of the matches lasting very long, finding out exactly how to position and use your team over and over can come off as a bit repetitive. With that said, the handicaps for each wave add a random element to each fight and can cause you to mix up each of your formations. This addition greatly s and alters the otherwise monotonous nature of simply kill everything.

Despite the short length of time between this and the previous piece of additional content, Mad Moxxi’s Underdome Riot feels like a solid addition to the game. Even though the arena fights can get repetitive during your third hour of the 20 round games, the number of different bonuses and handicaps can still keep you on your feet. The bank system is very welcomed to anyone who has come across a weak but unique gun that they don’t want to have to sell off in order to keep some inventory room. And to anyone who has hit the level cap - but still wants to upgrade their character - the two unlockable skill points are a great addition. Mad Moxxi’s Underdome Riot not only gets the wave-like cooperative game play right but alters it enough to make it feel new and very exciting.

Overall: 7/10