I used to do these little articles on what I have been playing on my 360 lately and I would talk specifically about my Achievement Points total, so my Gamerscore. I always enjoyed doing them and thought I would start up again.
So let's look back about one week or so at what I've been playing. Total stands at 15 135, Chris hasn't noticed noticed that I'm only 5 points behind him yet. So I played Lost Via Domus, The Orange Box, Ninety Nine Nights and DBZ Burst Limit. I think these gave me somewhere around 1500 or so since I started playing this week.
Let's get into Lost then. I'm a fan of the show, I guess this is loosely based around the show. Ok, it's like fan fiction for Lost. It basically revolves around a new guy (never in the show) who has to get his memory back. It's shows some key parts to the show but also adds some stuff, I wont ruin anything for anyone who cares about the show...or this game? My overall take on it was meh, I didn't really enjoy playing it and found it incredibly boring. I kept thinking to myself that this would have worked much better as one of those like click adventures that are on the computer alot. Anyways points wise - incredibly easy to get full 1000, so I did. There really isn't any hard ones there so it's worth a pick up if just for points only, other wise, I wouldn't recommend it, it's to boring.
Once again I've gone back to The Orange Box, if you've been following my currently playing games then you'll know I've gone back to this game over and over and over. I finally beat everything in that game. I got 84/99 of the achievements that game offers which has gotten me 705 points. This game is great, every part of it. Though near the end of episode 2, which was the last thing I needed to do, I just got really tired of it and wanted it to end. I've played that game so much now. It's not good at all for points, everything is like 5 or 10 at max, you'll only get anywhere for actually finishing stuff. So I can't recommend it on the points side, but on the actual gameside then yes, very good, go get it.
Ninety Nine Nights is another acheivement armpit. It got be 200 points, I got 2/10 of the achievements on it. The only achievements in this game are for beating the game, which sounds bad but it only takes like 2 hours MAX and that's even a slight exageration. Depends if you care about the story that this game is missing anyways. Then you have to go beat it again with the other 6 characters...ugh. So points wise it's aweful and game wise it's...mehiha so slightly less than a meh. It's a good game to have on mute while listening to like a podcast or something.
I didn't do much this week on Burst Limit. I just found that I hadn't finished the main single player mode so I did that and got another 200 or something. Overall I have 410 from it by use of 31/50 of the achievements. Achievement wise it's a meh, some are easy, some require you to be crazy. Game wise its an ok, read my review on it I guess.
So that's it for this week, I'm thinking of doing these either once a week or once every two weeks, we'll see how it goes. Back to the neverending quest for points.
Showing posts with label Burst Limit. Show all posts
Showing posts with label Burst Limit. Show all posts
Sunday, July 20, 2008
Friday, July 11, 2008
Review: DragonBall Z: Burst Limit - 7
Overall: 7/10
Positives:
- Perfect for DBZ fans, especially if you enjoyed the original Budokai series
- Great visuals
- Cool super attacks
- The addition of drama pieces are a good idea
Negitaves:
- Online play can be laggy if using a cross country connection and definitely not enough there to keep you coming back
- You probably wont enjoy this and definitely wont know what's going on if your not a DBZ fan
- Only includes the first three sagas
- Drama pieces and rank requirements get repetitive fast
DragonBall Z: Burst Limit is your typical "hey it seems people don't like our current games, maybe we should take a step back" game. After the garbage that was the Tenkaichi series, Atari decided that maybe the original Budokai series has something that could possible be done again. What I mean from this is that instead of the 3D fighting areas and battle/combat style they had been doing for the last three console games, they went back to just 2D fighting in a 3D environment.
Burst Limit is unlike a game such as Street Fighter and more on the Soul Calibur side of things, minus ring outs. It has you fighting one other enemy on a 2D plain but at the same time lets you move in a 3D way to create yet another 2D plain. If this confuses you, don't worry, it doesn't really matter. This element of battle and game play is much like the original three Budokai games and pretty much mimics the basic idea of them all.
The single player mode has you going through different 'scenes' in the DBZ show/movie history and recreating them in a one on one fight. Along with some good looking cut scenes, it makes for a pretty good time. One thing it doesn't seem to realize is that there are people out there who either don't know what DragonBall Z or don't care enough to have watched all one million episodes and don't know the story line. It has you going through each fight in the correct order based off the show through each of the first three sagas of DBZ (yes thats right, it ends after the cell saga) but what it doesn't do it tell you what's going on and why each of these things are happening. Unless you have watch the show, you have no idea how and why these characters are beating the crap out of each other. What makes this element worse is the game decides that you can finally get the privilege of knowing these answers after you finish the around twenty something fights that make up a saga by use of a voiceless cut scene.
Aside from that, Burst Limit doesn't really have many other great flaws. As stated, it revisits it's original roots but that's what makes it so great. Once you drop the giant 3D arenas in which causes you to have to try and use the environment as more of a weapon than what the show was really about (your fists and energy) you can get back to actually back to what DBZ is actually about, hitting people really hard. This game should make most fighting genre fans happy and should please DBZ fans all around.
The graphics of this game are very good, and combining that with the monstrous flashing lights that people into the game and show will know as energy attacks, your in for quite a good looking game. Some of the stronger attacks look really good when shown on these powerful consoles and well surpass the Budokai series. Some of the better light shows will be seen when two powerful attacks collide and the sparks are flying everywhere.
Also this game involves online play, so you can battle with your friends or anyone. One thing that lacks here is there is some lag to the fights if your not in the same country and the person. Aside from straight one on one fighting online, there isn't much else to do. Though there really couldn't be to much else to put online so overall the online component isn't a wonderful feature that will have you coming back to the game.
Probably the biggest point about this game s its use of in fight cut scenes known as "drama pieces." These stop the fight when you meet certain components and cause a short, maybe less than 8 second cut scene. At first these are a cool idea, but then you will begin to notice that they do the same maybe dozen scenes over and over and they're not even a little different. The only different is the character performing it, other than that they just pasted a different body onto the motion path.
Another add on is the requirements that your ranking per fight is based on. These are things like "perform an ultimate attack" or "finish while destroying the battle field" which once again, start off as a cool idea and will make you want to try and meet as many as you can. By meeting enough or these, your overall ranking for that fight will increase. The downside to these is that they never ever change. For every fight you can just do the same thing to meet the same requirements and you will usually get the same ranking. It would have been real nice to see some storyline/character specific requirements thrown in there.
Overall this game meets the standards you'd want if your a DBZ fan but will come up as shallow and not worth while for others. Though it does have a lot to do if your wanting to finish every fight and get a good rank on each one of their difficulties. The online play is a must have section to this game but wont last long for you and definitely wont have you coming back to this game over and over.
Positives:
- Perfect for DBZ fans, especially if you enjoyed the original Budokai series
- Great visuals
- Cool super attacks
- The addition of drama pieces are a good idea
Negitaves:
- Online play can be laggy if using a cross country connection and definitely not enough there to keep you coming back
- You probably wont enjoy this and definitely wont know what's going on if your not a DBZ fan
- Only includes the first three sagas
- Drama pieces and rank requirements get repetitive fast
DragonBall Z: Burst Limit is your typical "hey it seems people don't like our current games, maybe we should take a step back" game. After the garbage that was the Tenkaichi series, Atari decided that maybe the original Budokai series has something that could possible be done again. What I mean from this is that instead of the 3D fighting areas and battle/combat style they had been doing for the last three console games, they went back to just 2D fighting in a 3D environment.
Burst Limit is unlike a game such as Street Fighter and more on the Soul Calibur side of things, minus ring outs. It has you fighting one other enemy on a 2D plain but at the same time lets you move in a 3D way to create yet another 2D plain. If this confuses you, don't worry, it doesn't really matter. This element of battle and game play is much like the original three Budokai games and pretty much mimics the basic idea of them all.
The single player mode has you going through different 'scenes' in the DBZ show/movie history and recreating them in a one on one fight. Along with some good looking cut scenes, it makes for a pretty good time. One thing it doesn't seem to realize is that there are people out there who either don't know what DragonBall Z or don't care enough to have watched all one million episodes and don't know the story line. It has you going through each fight in the correct order based off the show through each of the first three sagas of DBZ (yes thats right, it ends after the cell saga) but what it doesn't do it tell you what's going on and why each of these things are happening. Unless you have watch the show, you have no idea how and why these characters are beating the crap out of each other. What makes this element worse is the game decides that you can finally get the privilege of knowing these answers after you finish the around twenty something fights that make up a saga by use of a voiceless cut scene.
Aside from that, Burst Limit doesn't really have many other great flaws. As stated, it revisits it's original roots but that's what makes it so great. Once you drop the giant 3D arenas in which causes you to have to try and use the environment as more of a weapon than what the show was really about (your fists and energy) you can get back to actually back to what DBZ is actually about, hitting people really hard. This game should make most fighting genre fans happy and should please DBZ fans all around.
The graphics of this game are very good, and combining that with the monstrous flashing lights that people into the game and show will know as energy attacks, your in for quite a good looking game. Some of the stronger attacks look really good when shown on these powerful consoles and well surpass the Budokai series. Some of the better light shows will be seen when two powerful attacks collide and the sparks are flying everywhere.
Also this game involves online play, so you can battle with your friends or anyone. One thing that lacks here is there is some lag to the fights if your not in the same country and the person. Aside from straight one on one fighting online, there isn't much else to do. Though there really couldn't be to much else to put online so overall the online component isn't a wonderful feature that will have you coming back to the game.
Probably the biggest point about this game s its use of in fight cut scenes known as "drama pieces." These stop the fight when you meet certain components and cause a short, maybe less than 8 second cut scene. At first these are a cool idea, but then you will begin to notice that they do the same maybe dozen scenes over and over and they're not even a little different. The only different is the character performing it, other than that they just pasted a different body onto the motion path.
Another add on is the requirements that your ranking per fight is based on. These are things like "perform an ultimate attack" or "finish while destroying the battle field" which once again, start off as a cool idea and will make you want to try and meet as many as you can. By meeting enough or these, your overall ranking for that fight will increase. The downside to these is that they never ever change. For every fight you can just do the same thing to meet the same requirements and you will usually get the same ranking. It would have been real nice to see some storyline/character specific requirements thrown in there.
Overall this game meets the standards you'd want if your a DBZ fan but will come up as shallow and not worth while for others. Though it does have a lot to do if your wanting to finish every fight and get a good rank on each one of their difficulties. The online play is a must have section to this game but wont last long for you and definitely wont have you coming back to this game over and over.
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