Friday, October 1, 2010
Review: Metroid: Other M
Monday, August 17, 2009
Review: Wii Sports Resort - 9
The bundled Wii MotionPlus accessory plugs into the bottom of the Wii remote controller and adds more sensitivity and greater accuracy to the movements you make. For example, instead of the game knowing you made a diagonal slashing movement with your hand, it now knows the exact angle you swung your controller at. This causes each one of the games to feel more realistic and bring a new level of control to the console. The downfall with this is that it is mandatory that you have the Wii MotionPlus accessory in order to play. Wii Sports Resort is only shipped with one of these so you will not be able to play any multiplayer unless you purchase an addition peripheral. This brings the game up to around an $85 retail value just for wanting to play with one other person; any more people wanting to play at once will bring the price up that much higher.
This leads to the biggest problem with Wii Sports Resort; it can be a little boring when playing the game alone. Playing the game single player isn’t the best use of this game. Wii Sports Resort is designed as a multiplayer game and each activity is short enough to keep a group of players’ attention for a good deal of time. Taking the multiplayer aspect out of it defeats this purpose and will shorten your play time quite a bit.
Wii Sports Resort plays off the same gameplay set up as the first game by giving you a selection of sports and activities to play. However, this time there are far more options to choose from - five in the original and now twelve in this game. These choices consist of activities like Archery, Swordsplay, Basketball, Table Tennis and etc. Golfing and Bowling are also part of the list and make a return from the first Wii Sports game. Each game is set up very differently than the others and require much different hand movements in order to play them. Games like Frisbee will have you gently flicking the Wii remote horizontally while Canoeing will have you make stroking motions.
Of course, not all the activities are the best or work well with these controls. For example, Cycling has you shake the Wii remote and nunchuk up and down to make the bicycle move. Obviously this isn’t how you would normally ride the bike. It would have been better if they at least made you move the controllers in a circular motion to replicate the pedaling motion. However, most of the other games feel realistic and great to play.
Swordsplay is one that stands out above the rest by letting you take place in sword fights. You have the option to swing your sword in any direction you want. The ability to block is what really brings in some strategy to this game. Holding down the B button will cause your character to begin his blocking stance. From here, you need to watch your opponent’s strikes so you know which way to block. If your enemy attacks vertically, you need to block horizontally (and vice versa). This really brings some depth to the game for it allows you to strike back against anyone who thinks just waving the remote as fast as possible will lead to an easy win.
Frisbee is probably the next most intuitive since it allows you to tilt your disk to perform curves. Holding the Frisbee level will make it fly straight and the speed you flick, along with the timing of your release, will change its flight. Tilting it down will curve it in opposite direction as an upwards tilt – if you throw right handed and tilt it down, the Frisbee will fly more left. Along with the option to throw forehand the game really allows for some skilled throws. With the added difficulty of more targets to hit during one throw and wind speed, the game can get very challenging.
Another fan favorite is Archery. You play with the Wii remote in your left hand and hold it vertically in order to aim. Holding down the nunchuk’s Z button will zoom in while pulling back your right hand – that holds the nunchuk controller – will zoom in even further. From here you can carefully take aim as the cross hair-like ring slowly gets tighter. This allows for more accurate shots. The target is set up in rings; hitting closer to the center will award more points while the outer rings will be less. There are also many levels to play on and three difficulties to try out. Each stage will be at a new area on Wuhu Island (where Wii Sports Resort takes place) and shows off some of the unique characteristics of the area. Some courses will be on a rickety bridge while others will have your shooting inside a volcano. The higher difficulties will also add obstacles between you and the target. This allows for less planning time since you have a smaller window to shoot through. To make things more interesting, every stage has a hidden target to be found on it. These targets are much farther away than the main target and require a very exact shot to hit. This is a great feature that can keep you coming back for more, even if you’ve already mastered the highest difficulty.
A personal favorite is the Air Sports category. It consists of Skydiving, Dogfight and Island Flyover. Skydiving has you fall out of a plane and tilting the Wii remote in order to drift around and catch onto other skydivers. After you link up with someone a camera will count down and take your picture. Dogfight is the only competitive mode in this category and has you controlling a plan and using the A button to try and shoot at the opponents. You are set up with balloons that act like points and there are several locations on the island that will respawn with new ones. Your mission is to shoot down the other planes’ balloons while trying to collect the most for yourself.
Island Flyover is my personal favorite from all the Air Sports. You get five minutes to fly a plane all around Wuhu Island as you search for special locations. Each location is indicated by an icon that floats above it. Flying into the icon will award you with “collecting” it and some information about the spot. What makes it so great is that you can see everything the island has. This can range from the Swordsplay ring and the Bowling alley all the way to the inside of the volcano or the winding tunnels underneath and throughout the island. It really is a lot of fun to search for these spots while getting to see and learn more about this unique and fun resort. This mode can be played at three different day times: Daytime, Evening and Night. There are 80 spots to find and new information will be posted there depending on the time of day.
Along with all the sports to play, each on has its own set of stamps. These act like achievements that you can unlock during the game. For example, Island Flyover has one for collecting all 80 information points. Some are as easy as that, while others can be incredibly hard. You will come across ones asking for a bulls eye on every Archery course or completing the Table Tennis’s return challenge with over 200 points. These are a great addition to the game since they boost the replay value through the roof. You will constantly have something to try and unlock. Along with that, you are awarded levels each time you play the games. Each game has its own level to increase and doing well will make it move up higher. After reaching level 1000 you will unlock harder difficulties and from there can strive to reach level 2000. This makes the game last so much longer and allows the player something to work towards no matter how good they have become. This also helps give someone playing this game by themselves more to do. The inclusion of these stamps really helps fight the slightly dull aspect to playing Wii Sports Resort alone.
The graphics are also nice as far as the Nintendo Wii goes but do look updated from the original Wii Sports game. The water is great looking and despite some odd ripple effects it looks very realistic. There are also some nice sunlight effects to be seen, for instance, when playing Island Flyover during the evening. Other than that, you’re getting pretty standard Wii graphics. The music in the game is also nice and calm to really drive home the ease of play this game has. And along with cheery congratulatory remarks from the game when playing, it becomes that much more enjoyable.
Overall Wii Sports Resort holds up as one of the best mini game collections on this console to date. It improves on everything the original game has and adds tons of new features. Almost every sport is incredibly enjoyable and can be played for quite some time. The inclusion of a level system and the unlockable stamps lead the game to some very long replay value and cause you to play the activities in ways you wouldn’t normally. The only shortcomings are that playing alone can be a tad dry and with only one Wii MotionPlus accessory bundled with the game, multiplayer can end up costing you more than the standard video game retail price. However, when you do get some friends together, there is so much content for you to explore and enjoy.
Overall: 9/10
Friday, July 31, 2009
Banner Update
Monday, July 20, 2009
EA Sports Active Vs. Wii Fit Part 3
As I stated before, the best feature about Wii Fit was its accuracy when tracking the movements and positions I was in. And as I mentioned with EA Sports Active, the tracking was off in some places. Now to be fair, there are only a few exercises that had me having to repeat the action in EA Sports Active, but it happened enough to really bug me. What also happened in some cases was that it made me hold the pose longer when working one side of my body and very short on the other. This could be looked at as the game wanting me to strengthen and use my muscles more in that particular leg but when the game never did this to my opposite side. This causes me to think that the game just didn't pick up that I had moved until a few moments later. Wii Fit always tracked me properly. This is most likely because it has a huge piece of hardware to use but even when EA Sports Active used the balance board, it still felt slow. Overall, I give the tracking and precision over to Wii Fit.
Now keeping up with your original exercise and workout plan can be hard. Many people can end up getting bored with their routines very quickly. EA Sports Active does a good job of trying to keep you coming back as much as possible. First, with the inclusion of a calendar system you can see exactly which days you are to be returning and which days you can get off. By not just relying on yourself to return and actually having the game tell you what you'll be doing the next day, returning becomes more of a priority in your life. The best part is probably that the game tells you, at the end of each days workout, what you'll be focusing on tomorrow when you come back. This not only gets you working on different muscle groups in your body, but keeps your routine moving and changing. Not only will this work your full body but it will keep you from becoming bored.
Now with Wii Fit, there is no in place routine system. EA Sports Active sets up specific routines for each day, Wii Fit just lets you pick and choose. This can be bad for several reasons. It allows you to neglect certain muscle groups and you can quit more easily. Since EA Sports Active keeps you in the workout screens and doesn't return to any menu till you're finish, it feels more put together. Wii Fit makes you return to a menu every single time you want move on. This can allow the player to stop working out more easily than if they are constantly moving on to the next workout and seeing how many they have left to do. So overall EA Sports Active is set up in a nicer way and ensures your entire body gets worked with its constantly changing routines. Wii Fit gives the player too much freedom and without enough encouragement and systems in place to keep the users attention, they may just give up.
Now along with the way each game is set up, we can look at the user interfaces. And as this may not be a big deal for someone truly dedicated to working out, someone not being able to navigate the game easily can begin to feel overwhelmed and give up early. For starts, Wii Fit is very simple, the entire game is only exercises and finding an activity to do is quick and easy. Even setting up a profile is fast since most people using it will already have a custom Mii character saved away from before. What's also nice about Wii Fit is that it shows you and tells you exactly which muscle groups you will be working in each exercise. The inclusion of pictures with highlighted areas on the virtual person make it easy to know if you're going to be working your abs, or your thighs. This can help if someone is only trying to strengthen or tone a specific muscle group in their body.
Now the EA Sports Active interface is much more complicated. Since there is so much to this game, there's a lot you need to absorb before you even begin working out. This means that you need to take some time to read and try out every little thing. What's bad about this is that not everyone going into this game wants a whole journal of activity references and surveys to look at. The majority of people purchasing a fitness game just want to do the workout and be done. Also, with no way of telling you how you did at each exercise and giving you an overall score, you never know if you're improving. Wii Fit gives you a score after each workout and even gives you the Wii Fit Age so you know if you're getting more fit. EA Sports Active just wants you to keep working.
So what does EA Sports Active have that Wii Fit doesn't? There are several things that I would recommend any fitness game use and even try to improve on. The first is the calendar system. Telling the user when to be back and what they're doing is great motivation. To add the motivation, EA Sports Active has trophies. These are a great idea that act as mini achievements and I would highly recommend them be used in any game. By rewarding the player for working harder, longer and more often is a great way to keep them coming back. Everyone likes being able to have something to work towards unlocking and I constantly wish there was more trophies. Granted there are quite a bit, the more the merrier as unlocking these is a great feeling. Lastly, EA Sports Active tells you how many calories you are burning. This is good for anyone trying to lose weight as they can determine how much longer and how much harder they need to exercise. And the fact that the calories burned meter is always on screen during your workout just motivates the person that much more.
Now what does Wii Fit have that EA Sports Active doesn't? Well not much actually. As I stated before, it has a lot harder of workouts. The strength training is great and can really work even some of the more physically fit people out there. Also, each exercise will show you exactly where to be applying pressure and how to be standing. Along with this, performing well will give you a higher score and the inclusion of leader boards can be a great motivation when competing with other users of the game. And lastly, the game does a better job of showing you if you're improving. It constantly tells you your weight and body mass index (or BMI) and the Wii Fit Age is a good representation of how physically fit you are.
Now probably the most important thing we need to think about is just how well do these work your body? Let's say you're going into this as a relatively unhealthy person, you don't have much muscle and your stamina is low. For this person, which is the main audience for anything fitness related, I can't recommend Wii Fit. Sure he'll get some exercise with the yoga, aerobics and balance games, but none of those work your muscles that well. The only time you will really be getting some muscle mass is the strength training and it can be hard, especially for a somewhat unfit person. So when it comes to a workout that you can ease into, EA Sports Active wins easily. It has far more cardio workouts and doesn't start hard. However, if you are someone who is normally healthy and at a good fitness level, I wouldn't recommend EA Sports Active. The game's workouts and exercises are just too easy to give any huge muscle building benefit. I would say that you can still lose weight with it and keep your body healthy, but for any real muscle workouts you are going to want to use Wii Fit.
Overall, both games are a good option to go with and it depends on what your fitness goal is exactly. If you're trying to lose weight, build a small amount of muscle and generally keep your body fit - then I recommend EA Sports Active. It feels like a more complete game for the average person trying to lose some weight and burn today's calories. However, the exercises aren't very hard if you're already fit. Someone trying to build some muscle or just keep their body hard and tight would probably benefit from the strength training in Wii Fit. The yoga will also keep you flexible and strengthen some key muscle areas. So when it comes down to it, I can recommend both, it just completely depends on your level of physical fitness before going into these game and what you want to achieve coming out.
Sunday, July 19, 2009
EA Sports Active Vs. Wii Fit Part 2
EA Sports Active
EA Sports Active is a more recently released fitness game - compared to Wii Fit - for the Nintendo Wii. This game tries to act as your own personal - and virtual - fitness trainer by setting up specific workout routines and schedules.
You begin by creating a profile. This involves entering your age, weight and height. You also get to create a character to represent you and to replicate your actions when working out. After creating your profile you can start the 30 Day Challenge. In this you are given a schedule that shows which days you are to return to work and which will be for resting. Each day will be different than the last as the game sets up specific workouts each routine. Some days you will be focusing on your arms, some day will be lower body.
You also get to input your goal that you wish to reach. The goal is broken down into three categories: calories burned, time spent working out, number of workouts complete. For each, you select the amount and in how many days you want to complete it. As you progress through the 30 Day Challenge, your time, workouts and burned calories will be added up towards your goal. You are shown your progress after each daily session.
Exclusive to EA Sports Active is the leg strap and resistance band. The leg strap acts as a pocket for the Wii controller's nunchuck so that the game can monitor your right leg's movement. Along with tracking the wii remote in your right hand, the game can get a general reading of how your body is positioned. The resistance band is just what it sounds like, this will be used for arm and back exercises like bicep curls and tricep rows. The balance board can also be used in this game but it is not required, there are also only a few exercises that work with it.
Along with completing the daily session in the 30 Day Challenge, you can take nutrition and extra physical activity surveys. In the nutrition survey, you must answer a number of questions ranging from how many full fruit/vegetable portions you ate yesterday to how many hours of TV you watched yesterday. The extra activity survey is a list of other possible activities you may have done. This can be things like swimming, running or even household chores. You must enter in how long you did them for and the intensity of the work on a scale of 1-10. The game then marks these down on its calendar so that the "player" can reference back to to see how they are doing.
Doing both the surveys and the daily workout session will add to your daily work out medal. This is a percentage reading that shows how fit you were recently. The higher the percentage - the more fit your daily activities are. The workout session will add 50% to the meter (earning you bronze), while the two surveys and any other workout sessions you partake in will fill the remaining 50% (earning silver and then gold).
Things I Like
- The idea of a workout schedule is great. Showing the person which days they need to show up and which days they can rest really motivates a person. Also, by mixing the days up and not repeating the same routines over and over, the body gets a good and full workout and the player isn't left bored.
- Probably the best inclusion to this game are the trophies that you can earn. These are like achievements that will unlock as you workout longer and harder. Some can be as easy as completing your first day or earning a gold fitness medal, while others can take a while, such as burning 10 000 calories or completing a full 30 Day Challenge. Some of the more fun ones are the workout specific ones. For example, having ran 25 laps in all the running in place workouts or doing 100 squats in total. This adds another layer to make the player feel that they should try as hard as they can and workout as often as they can. This was a wonderful idea.
- The leg strap is a great idea to ensure the user is moving their entire body correctly. It would be very depressing if you went through several workout sessions just to find out you did the majority of them wrong and weren't achieving anything.
- The option to workout with a friend is good. Bringing another player into the game to workout with you can add motivation and enjoyment. Though there is no way of doing the daily 30 Day Challenge session so if you plan to workout in partners, you will have to return by yourself to do your daily segment.
- The game shows how long approximately your daily session is going to last and how many calories you will be burning. This is a great idea so people can make sure they set aside enough time to get their full workout. Along with this, the game has a timer in the corner to show how long you've been working out. It also shows how many calories you've currently lost in this one routine and it goes up each time you make a motion in the exercise. Seeing the calories burned number increase was a great idea as it adds a small reward function during the exercises.
- The inclusion of a settable goal is good and showing it after each exercise routine is great. Allowing the player to see how close their are to their goal is good to make them feel good and want to come back.
- The vast number of different exercises is great and can really get you moving and sweating. It's very much for cardio so I could definitely see someone losing some weight with this game.
- Since the game only works by tracking the controller's movements, it's not the most accurate. There were several times when I found myself having to repeat a step because I either lowered my arm to slowly or the controller wasn't moved quick enough to sense it. This is quite disappointing since it can really throw off a person's rhythm.
- The resistance band is far too flexible and not strong enough. For most of the exercises that require it, my muscles are hardly being worked because there just isn't enough resistance going against them. It also feels very cheap and there are many times that I'm thinking I could snap this thing any second.
- Many of exercises that mean to replicate an actual sport (ex: basketball or tennis) just don't end up working me at all. They feel a lot like the balance games from Wii Fit and I'd rather just not do them.
- The audio trainer that you follow doesn't give enough instructions I find. Instead of being told to do it slower or follow her pace, I'd like there to be some actual tips and more precise information. Though with the way the game tracks movement, knowing exactly what I'm doing wrong might be hard.
- The majority of the exercises are very easy. I currently have it on the hardest difficulty and always do the full session and, even though I do work a sweat up, my muscle don't feel very sore. There just isn't much in this game for muscle building.
- The user interface takes some time getting used to. This is mainly because there is just so much packed into this game; finding it all and knowing what to do can be a bit of a challenge.
EA Sports Active Vs. Wii Fit Part 1
Wii Fit
Wii Fit is a first party Nintendo game designed for the Nintendo Wii that fully utilizes the balance board add-on peripheral. Along with a simple user interface and several games to play, it can be quite enjoyable.
You start off by selecting your personalized Mii from the Wii's internal memory and begin to fill out your current age and birth day. Then the game sets up several activities that require you to balance and lean in certain ways. After this and once it has weighed you, it will present you with your "wii fit age". This age is the basis on how the game scores you and determines your progress. The lower the age, the better. It basically acts as a representation of how fit you are. Though this can sometimes be off as it scores you only on the body test games you do, which usually rely on balance as opposed to your muscle strength or personal stamina.
The game tracks you as you do each exercise and workout through the balance board. The balance board acts as a common scale but is fitted with many sensors placed throughout it. This way the game can see where you are applying more pressure or leaning. The basis of the game is all about how much pressure and the weight you are applying to the board. For exercisers such as Lunges, you will be shown a meter that relies back how much pressure you are putting on your front foot. By showing these meters and making the "player" aware of how much force they're applying and where, the game can easily tell if you're doing the workout properly.
There are four types of "game play" modes to Wii Fit: Yoga, Strength Training, Aerobics and Balance Games. Yoga will have you do many different stretches and hold different positions in order to strengthen your muscles. Strength Training focuses on isolating specific muscle groups in order to work on them. Aerobics involves activities such as running in place and hula-hooping. Lastly, Balance Games will focus on your level of balance how fast you can shift weight from one leg to another in a series of games.
Things I Like
- The best thing about Wii Fit is how accurate it is when you preform each exercise. Since the balance board is there, you're always getting a one to one reading on the force and weight you're exerting towards the board.
- Trainer feedback. As you do each one of the Yoga exercises and Strength Training workouts, your virtual trainer (who you chose when starting) will constantly remind you how you should be standing - or lying if the situation arises. Along with regular tips and encouraging statements, the trainer is a great "companion. What I liked most about this is that my trainer would tell me specifically, or close to, exactly what I was doing wrong; whether this be leaning too far forward, or putting too much weight on one particular leg.
- I also really enjoyed the Strength Training section to the game. This is what I spent most of my time with as I - literally - felt I got the best results while working through it. What I liked so much about it is that the workouts were actually quite hard. Though the game is aimed at a more unfit audience, these workouts could be done by anyone and still feel some pain. And not only do they make you do the workout, but they make you hold them and constantly tell you how to improve and perform better.
- Wii Fit Credits. After completing each exercise, you will be giving a number of credits. Each credit counts as one minute of working out. The fun part of this is it tracks how many you have and how many you've collected from each game type. From here you can enter your workout graph and see which exercise modes you use the most.
- The game also gives you a score on each one of your workouts depending on how well you did. You can do well by things like doing every push up on time or keeping your pressure over the correct line in lunges. What makes this so good is that the top 10 scores will be placed on the leader board. From there, any one else who plays the game will also be shown there and you can "compete" with your fellow Wii Fit users. This helps motivate the player and make the game that much more fun.
- The main focus to Wii Fit is getting out of shape people into shape. Now if you're incredibly weak, it can be very hard to complete some of the Strength Training - even on the lowest number of reps. There are many people out there who can't do six push ups with a side plank in between. The reason this isn't good is by being unable to do many of the workouts, you're missing on of a good chunk of the game. And though there are very easy activities in the Yoga, Aerobics and Balance Games sections, none of them will build as much muscle as Strength Training.
- Balance Games. I never do these, I tried each of them when I first got the game, but they do nothing for me. The only time I can see this improving anything muscle related in you, is if you're incredibly weak. If squats are very hard for you, you might be able to receive some positive results from these.
- Not enough cardio. For a game focusing on losing weight, there isn't much cardio workouts in here. The closest thing is the running in place exercises. These can range from 3 minutes all the way to 30. And even though strengthening your muscles from Yoga and the Strength Training will slim you down slightly, cardio workouts are a must for any significant change.
- No option to set up a whole routine. When you finish each exercise, you will be asked to either quit or try again. Quitting brings you back to the workout menu so if you want to move on then that's the option for you. From there you need to select your next exercise. It would have been nicer to fluently move from one to the next without such a long break.
Review: The Conduit - 5
The game centers around Mr. Ford as he battles invading alien races who wish to destroy Washington, DC and from there, take over the world. As you begin the game, you will be playing a level that is set closer to the end of the game, sort of a preview of what is to come. This does a good job of opening a lot of loose ends and causing questions to begin stirring. After which, you will find yourself set five days previous to the opening stage. From here the story begins to unfold.
You main tool (besides the game’s weapons) is the ASE, a glowing orb used to uncover secrets, hack computers, and communicate with allies. Using it will cause you to holster your weapon so you must choose wisely when it’s safe to put down your firearm. The best part of this object is there are several different kinds of secrets in each level and scanning with the ASE causes them to unlock. You will be able to find hidden doors, floating discs, hidden messages and etc. It will also act as a sensor and alarm when you come close to invisible enemies or landmines.
Finding all hidden objects in one level will unlock achievements for you. The achievements in The Conduit are a great addition to the game, especially since not many Nintendo titles feature these. Some achievements can be unlocked by simply completing a certain stage, while others will require you to rack up a certain number of kills with each weapon. This causes the game’s replay value to increase substantially as you will want to continue to search for hidden objects and use new weapons as much as possible.
The Conduit’s most unique feature when compared to the average first-person shooter is the Wii specific control scheme. Due to the console’s motion sensing capability, players are able to move their guns around as if they were holding them themselves. This works for the majority of the game but can really backfire when put up against some of The Conduit’s more intense and difficult sections. Though the movement for the gun feels nice, it sometimes feels quite slow, for example: when you need to turn around or look to the side quickly. This can become quite frustrating when having to focus on two different directions in more enemy heavy parts. Overall, the controls feel great when facing only a few enemies positioned directly in front of you, but doesn’t hold up for the harder – and far more important – segments.
There are also some controller waving controls to the game. Shaking the Wii remote quickly will have you perform a melee attack, while shaking the nunchuck will cause your character to throw a grenade forward. The grenade throws are probably the most intuitive as the angle you are looking will alter the flight path and distance completely.
The controls will probably feel the worst when playing the game’s online multiplayer. Though this can be helped by the fact that every player will be faulted by these controls, it still can be a bit of an issue. However, the multiplayer is set up nicely, allowing you to choose to play with only friends, only your region’s players or anyone around the world. This was a good option to allow for less lag and loads times if you choose a closer opponent. There are also many different modes to choose from such as the standard death match and capture the flag type modes. Added to this is a ranking system for each player. Every time you finish an online match, you will be awarded experience due to your team and personal outcome in the game. However, the one downside is that there’s no system in place to separate the high ranking players from the low ones. I found myself playing with some very skilled players on my first try to the online multiplayer; being matched with people closer to my skill level would have been much better.
The graphics also aren’t much to look at in The Conduit. The majority of the levels are quite generic and many of the textures are extremely dull to look at. There are even several areas you can see that had no extra textures, like fire marks or broken walls, at all since they weren’t reachable. Looking out the window and seeing bland and dull streets was quite disappointing. However, the enemies are quite nice to look at and though they don’t differ too much from one another, they are well detailed. This is most noticeable when fighting some of the game’s bigger boss creatures.
Along with some dull environment visuals, the games voice acting is terrible. Almost every line spoken sounds like the actors were very uncomfortable when they were recorded. This not only sets the stage up in a dull manor, but any dialogue that occurs through the mission is just a complete let down.
Overall The Conduit comes across as unfinished but this isn’t to say it isn’t a fun game. Some of its parts will feel great to play through and you will feel quite powerful as your character’s suit gets more upgrades and you find new weapons. The number of weapons in the game is great and with the inclusion or weapon specific achievements you will want to try them all out. And though the controls do feel slow and awkward in places, the game makes up for it by not throwing too many difficult moments towards you. The online multiplayer is a good addition to the game but with no proper format to its matchmaking and rank system, it can become tedious and overwhelming when faced against high level players. The Conduit feels like quite the average game, but in a time where great first-person shooters aren’t hard to come by, it doesn’t hold its own.
Overall: 5/10
Sunday, July 12, 2009
EA Sports Active vs. Wii Fit
Tuesday, July 7, 2009
Review: Bit. Trip Core - 8
In the first Bit. Trip game you controlled a Pong-like paddle and reflected incoming blocks by tilting the Wii remote. Bit. Trip Core changes this dramatically by now having you work completely with the D-pad and the 2 button (and occasionally the 1 button). The game remains in the music and rhythm genre by having you hitting blocks in time with the beat and in doing so will add more notes to the song playing. You control a red plus-sign-looking object in the center of the screen and when colored blocks fly past you, you must press the button in their direction (if the block is above you – press up) and hit the 2 button when they reach the line you have created. Each time you hit a block it plays a note and thus adds to the background music. Hitting enough of these will cause the music to become more complex and that much nicer.
This brings forward the biggest downfall to the game: the difficulty. The controls are easy to get used to, but the game has no form of tutorials so you’re left figuring things out for yourself. This causes the learning curve to become quite high. And with the level of difficulty the game can ramp up to, more explanations would have been a good idea. Though, once you do master the controls and begin to understand what all the meters mean, you will have a great time. It’s just a matter of struggling through your first few plays of the game as you face the difficult challenges while learning how to play.
Though the game does offer two player co-op for each of the three levels (and once again, it doesn’t ever explain this or even hint at it). In this you will both control the center plus-sign-object so that you can send out more lines and hit more blocks as they are shot around you. This does a great job of causing the game’s high difficulty to be a bit less of a challenge and can be quite a fun mode with your friend. The inclusion of a second player makes those crazy screen filling patterns much easier as you can now break down the sequence for two players. However, it would have been nice to see some sort of competitive mode added in this. Seeing how many more blocks and points I earn compared to my partner would have been nice.
The music in Bit. Trip Core is probably its biggest feature. Each of the three levels has their own unique song and the better you play – the greater the music. Playing poorly will cause the music to revert back to its original, basic tune; while playing well will add new tracks to the song and make it much more complex. Bit. Trip Core also keeps the black and white failing sections in it. These are parts where if you begin to miss too many blocks the screen loses its color and you’re left with a black background and white blocks to hit. At this point the music no longer plays and the only audio will come from your controller each time you hit a block. This adds another layer to the audio in the game as the Wii remote’s built in speaker is used in a great way.
The next best feature to the game is the style of graphics used to showcase it. As opposed to highly detailed areas and realistic filters that are seen in a lot of today’s video games Bit. Trip Core has a classic 8-bit look to it. Everything is made out of blocks (or “bits”) of solid and bright colors. The only complex display of images to be found in the game are the images playing in the background. Even then, upon a closer inspection, you will notice that they’ve just combined many blocks together to make a more detailed picture and to keep a retro feel to the game. The better you play, the more colors will be added to your screen. What was once a black background with a few images here and there will now be a screen flashing a rainbow of colors as new and more complex patterns of blocks are shot around.
The length of the game is also something of a double-edge sword. It only has three levels to it and thus – only three songs to play. It also has no support for online leader boards, which is quite odd considering the game is all about achieving new high scores. On the other hand, each song will last around fifteen minutes and the amount of diversity to each level’s block patterns is nice. This along with the ability to play with a friend can add a good level of replay value.
Overall Bit. Trip Core is a great successor to the Bit. Trip franchise and differs enough from the previous installment to warrant a purchase. Along with the lower price point and the choice for two player co-op, the game becomes that much more enjoyable. And though you may have to tackle a steep learning curve, once you’re accustomed to it, it becomes fun and easy. Bit. Trip Core is a great looking and sounding game and can be a fun way to kill fifteen minutes.
Overall 8/10
Monday, July 6, 2009
First Impressions: Bit. Trip Core
- As with the first game, the music is great.
- It is hard as hell! Exponentially harder than Beat - and if you played Beat, you know that's a big deal.
- Once again it does a bad job of telling you how to play.
- I love how it's 2 player co-op, but the game never mentions that; I had to find out online.
- The inclusion of a "BOMB" option is nice if you find yourself at a incredibly hard part.
- Once again I like how the screen turns black and white and only your Wii remote makes noise when you're about to lose.
- Boss endings are back and they're as great as always.
- Enjoyable little animations are back.
Later tonight...or this week
This may be a good time to throw up a video. As crappy as the idea of filming my TV monitor sounds, maybe I'll try that, who knows. If I do film something, it'll probably be The Conduit or Bit. Trip Core.
Friday, June 26, 2009
Coming Soon
Saturday, June 6, 2009
E309: Notable Mention Trailers Pt. 1
Metroid: Other M
I really like the idea of not having Samus completely isolated for the majority of the game. I think being able to see more of her character unfold and her home world is the exact step this franchise needed.
The Legend of Zelda: Spirit Tracks
Normally I am way into the latest Zelda game but I wasn't really that big a fan of Phantom Hourglass and I'm thinking this will be very similar. I will buy it for sure though.
Final Fantasy Crystal Chronicles: Crystal Bearers
This seems like it's going to be one of those FFCC games that Nintendo puts out and I completely look the other way on. At the same time it doesn't.
God of War 3 - (Demo Footage)
I liked the first few games, but still found them to be nothing amazing.
E309: Trailers I Liked Pt. 1
Golden Sun DS
The main reason I am so excited for this is because the first two Golden Sun games were probably some of my favorite RPGs of all time, and my favorite GBA games. I put way too many hours into those two games, I plan to repeat that with this one.
The Last Guardian
Though I don't have a PS3, I found this trailer to be quite beautiful and I will for sure be picking up this game when I have the system.
Super Mario Galaxy 2
I still need to finish the first game but just the fact that Yoshi is in this one is awesome. It should be very fun.
New Super Mario Bros. Wii
I think this game has one of the worst names for a video game I've heard in a while but it looks really fun. The idea of 4 player co-op is great, though I can't see myself having 3 people over to play with at once. Also, the idea of no online play (thought I'd never use it) is odd to me.
I'll post another section of trailers later today.
Monday, March 23, 2009
The midst of Spring Break
The games I wish to get done are Tales of Vesperia. This won't be happening though as I predict another 75 hours is required and I just don't have that time. Though I have gotten around 10 in since the beginning of the week and a whopping 25 points because of it.
I will also be playing a bunch of Gears of War 2 in the next couple days as the third title update is now out. I plan to get the three new achievements that I don't have to pay for. Hopefully I can rank up quickly.
I want to finish up Fire Emblem: Shadow Dragon before I head to New York so that I don't have to be memorizing a ton of chapter info. I don't want to miss out on anything after all.
I also picked up Henry Hatsworth last week and still haven't started it. This will be used for the plane trip and any long car rides I encounter out east. I hear it's pretty great and am quite excited to start it.
Last in the games is Uno Rush which will be out tomorrow night. As I stated in my previous blog post, I will be staying up for it. With this, I really need some more microsoft points now.
A couple games I'm not sure if I'll grab are LIT and Bit.Trip:Beat off of WiiWare. If I can justify spending $20 on the points card, I'll get these two. However, I am not sure yet.
Comics-wise will be the latest Umbrella Academy and possibly the new Superman and Battle for the Cowl. The only definite is Umbrella Academy.
Last of all are the novels that I have been neglecting. I want to finish up the recent Artemis Fowl and I'd like to start and finish the last .Hack novel to come out since I've had that for a few weeks now.
Hopefully I'll have enough free time over the next two weeks and my vacation to get this all done. Probably not.
Update: Pokemon Platinum should be sent to me soon, hopefully I will get it before I leave and can then play it on my trip. Knowing my luck, it will arrive just in time for no one to be able to receive it.
Tuesday, December 30, 2008
Back to AC
Sunday, November 9, 2008
Review: Wii Music - 4
The game play revolving around Wii Music is all about making you feel like you’re in a band. It does a good job of recreating the mass amount of instruments you’ll get to play such as a violin, drums, guitar or even bark like a dog; though, each will have you just waving your arms or pressing buttons in no set order. Unfortunately, that’s all there is to the game.
Once starting up the game you will be instructed on how to work some of the most basic instruments. As every other type of instrument to play works off the same mechanics, this is a good way to make sure you know how to play anything in the game.
The game has four game play modes that are all unlocked for you from the get go. The most basic of these is Jam which is like a ‘quick play’ mode. In Jam you get three choices, Instrument Improv, Quick Jam and Custom Jam. Instrument Improv has you picking one of the available instruments and just messing around on it. After a few seconds ‘Tutes’ (computer players) will join you until you have a full band. It does a good job of making you feel like, all together, you’re making music since the computer players will play their instruments at the same pace you are. This won’t last for long though as you don’t have any task or goal to this besides just play until you’re done. Quick Jam is exactly what it sounds like; you get set up with a random instrument and song and go right into it. Custom Jam is similar except you get to choose which instrument you want and which ones you want the Tutes to be playing along with you.
The next mode is Lessons which is just what it sounds like, tutorials. It contains the lesson you had to go through at the beginning and another for harder skills.
The third mode is Games, which I personally found to be the best of the four choices since it contained the most in terms of varying game play elements. In this you can choose Mii Maestro, Handbell Harmony or Pitch Perfect. Mii Maestro is the least enjoyable of the three. You get to be a conductor. This includes waving your wii-mote up and down as the virtual Mii band plays along at your speed. The difficulty here goes up by the addition of a percentage at the end. You get a higher (better) percent if you played at the correct speed and hit A or B to make the band play a special note at the right times. The downfall here is that there is nothing to tell you when to play these notes or the correct speed to go at. You have to guess whether you’re going at the right speed or not; and finding out when there are slow parts can be impossible if you have never heard the song before. Handbell Harmony was my personal favourite part of the game by itself. It’s the closest to a average rhythm based game where you can see the notes coming across and what the correct time to swing your “bell” is. Each song is made up of eight different bell sounds and you control two of them. When you see your color of bell coming, you either swing the numchuck or the wii-mote in time with the song to play it properly. To make it harder, the game throws in special notes that make you have to hold a button down while swinging to hit the note. However, this mode is generally too easy and since you only control two of the eight bells, there will be times where you’re either just the back beat or you might not even play that often because you might be an uncommon bell pitch. Pitch Perfect is small mini game that is taken a bit too far. You get eight levels of difficulty, fittingly titled Level 1 though 8. In this game you need to match tones and pitches by singing or playing Mii’s to one another. You will encounter things like “match the Mii that has the same pitch as the speaker” which will require you to listen to each Mii sing and then select one. This mode gets boring quickly and you won’t enjoy every minute of the eight levels if you feel the need to go through them all.
Videos is the final mode. This is more of a music video like option where you can watch any of the past performances you have saved. In modes like Custom Jam, you’re able to save the performance you just did in order to watch it later here. This is also where the online aspect of Wii Music comes in for it allows you to share your video with friends who own the game. The downfall to this is it’s just for watching. Most people would rather go and play that song than sit there and watch their Mii(s) play it by themselves(s).
The graphics in the game are fine but you shouldn’t expect them to be bad since we’re dealing with almost Lego like detail for the Miis. Apart from that everything is just a video played behind your own personal character so you don’t control too much of it.
The biggest thing of course in Wii Music would have to be its library of songs. The game contains over thirty songs that range from Happy Birthday To You all the way to Material Girl by Madonna. Nintendo has even thrown in some of its own songs like F-Zero’s Mute City Theme and The Legend of Zelda Theme. The Nintendo songs are personally my favourite to play and I had the most fun with them. The majority of these songs are fun to play, especially since you can customize the instruments playing them to themes like “Galaxy” which makes everything sound all techno like. However the overall selection of music probably isn’t what most people really want to hear/play. The bottom line is does anyone really want to play O Christmas Tree that badly?
The worst part of Wii Music is that it has no replay value. Any replay value you will find will just be because you most likely didn’t play it for very long at your last gaming session. The basic game play element is so linear that you won’t find much of a need to continue with it for too long. After you get the just of how every instruments mimics a good portion of the others, there’s nothing really new to experience.
Unlike most music rhythm games, there’s no “note chart” that is scrolling across the screen. You’re left to play the notes in whatever way you like. Though it does try to mix things up a bit, for example, hold the A button down when swinging to hit the drum so you make a different noise. These don’t really have much of an impact to the game as it plays the note it has to in order to complete the song properly. This means that if you’re not playing outside the original song chart, no matter what special notes you’re playing, they won’t sound different. This gives you the feeling that you don’t actually control too much.
Overall, Wii Music feels more like a full priced mini game collection that had a lot of work put it in; despite the fact that this work didn’t help make it a game worth the money you’ll put down. The repetitive game play will make you wish for more and the short extra modes will only be fun for an hour at tops. The game does offer four modes, but only two of them let you actually play parts of the game. And the game play you’ll be faced with is either vertical arm waves, or hitting the two buttons when you think it would be a good time. The game is just too linear.
It should be noted that Wii Music can be played with the Balance Board for use with the in game drums. This allows you to not only swing your arms to hit the notes, but tap your feet for uses such as a foot pedal. I however didn’t have access to a Balance Board and was unable to test out this factor.
Overall: 4/10
Saturday, October 18, 2008
How to get an ONSQ
Tuesday, July 22, 2008
Blown Speakers 21/07/08

This week on Blown Speakers we wrap up the news of E3, discuss Shaun White's drug abuse and we find out that Sean hates movies, all that and more on this week's edition of Blown Speakers.
Download it to your itunes here
Or grab it in it's own window here.
Thursday, July 17, 2008
Werehog?...what?
So this is a screen from Sonic Unleashed. It is coming out for the Wii, 360, PS3 and PS2. As we all know, Sonic games aren't what they use to be since they went 3D. I think this has to be the worst idea the sonic team has come up with.
The idea with Sonic Unleashed is that Dr. Eggman has used the chaos emeralds on Sonic to give him a curse. During the evening he becomes more like a hedgehog (Werehog?) where he runs around on all fours, knocking down a bunch of enemies and fighting them. This aspect is basically a beat 'em up. The worst part though is that for some reason; the werehog's arms are really stretchy when he is attacking...what?!
Besides that ridiculously stupid aspect, I hear the daytime section of the game is great. It has Sonic running around real world place (like Greece) in 3D and 2D going at extreme speeds, 300 mph is max I hear.
So why would the sonic team come up with such a good game and then ruin it with this stupid aspect. They must be thinking this will add something fresh to the Sonic franchise. Thing is, I can't remember the last time I thought something new with Sonic was good (ex: Sonic Riders). Maybe by doing this, they'll be able to appeal to the hip kids of today? I dunno.